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0.3.9 b555
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@ -43,11 +43,13 @@ if !(_target isEqualTo player) then {
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_bloodpAmount = getNumber (_cfgObjectInteraction >> "bloodpAmount");
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_soundConfigArray = getArray (_cfgObjectInteraction >> "soundEffect");
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_soundEffect = "";
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if !(_soundConfigArray isEqualTo []) then {
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_soundEffect = selectRandom _soundConfigArray;
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};
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_soundEffectGlobal = getNumber (_cfgObjectInteraction >> "soundEffectGlobal");
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_animConfigArray = getArray (_cfgObjectInteraction >> "animationEffect");
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_animationEffect = "";
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if !(_animConfigArray isEqualTo []) then {
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_animationEffect = selectRandom _animConfigArray;
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};
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