fix for shipwreck containers disappearing

http://epochmod.com/forum/topic/42270-boxes-disappearing/
This commit is contained in:
vbawol 2016-06-23 06:43:59 -05:00
parent 620e335e1d
commit 8f5867b450
9 changed files with 6 additions and 6 deletions

View File

@ -1,7 +1,7 @@
/*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, Server Monitor">*/ /*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, Server Monitor">*/
/*%FSM<HEAD>*/ /*%FSM<HEAD>*/
/* /*
item0[] = {"Init",0,250,600.000000,-575.000000,700.000000,-525.000000,0.000000,"Init"}; item0[] = {"Init",0,4346,600.000000,-575.000000,700.000000,-525.000000,0.000000,"Init"};
item1[] = {"_",8,218,600.000000,-500.000000,700.000000,-450.000000,0.000000,""}; item1[] = {"_",8,218,600.000000,-500.000000,700.000000,-450.000000,0.000000,""};
item2[] = {"Process",2,250,600.000000,-350.000000,700.000000,-300.000000,0.000000,"Process"}; item2[] = {"Process",2,250,600.000000,-350.000000,700.000000,-300.000000,0.000000,"Process"};
item3[] = {"De_simulate_Vehicle",4,218,750.000000,-225.000000,850.000000,-175.000000,2.000000,"De-simulate" \n "Vehicle Check"}; item3[] = {"De_simulate_Vehicle",4,218,750.000000,-225.000000,850.000000,-175.000000,2.000000,"De-simulate" \n "Vehicle Check"};
@ -9,7 +9,7 @@ item4[] = {"Simulate_Vehicle",4,218,750.000000,-300.000000,850.000000,-250.00000
item5[] = {"CMD_queue",4,218,450.000000,-450.000000,550.000000,-400.000000,10.000000,"CMD queue"}; item5[] = {"CMD_queue",4,218,450.000000,-450.000000,550.000000,-400.000000,10.000000,"CMD queue"};
item6[] = {"Save_Players",4,218,450.000000,-375.000000,550.000000,-325.000000,3.000000,"Save" \n "Players"}; item6[] = {"Save_Players",4,218,450.000000,-375.000000,550.000000,-325.000000,3.000000,"Save" \n "Players"};
item7[] = {"Cleanup",4,218,750.000000,-375.000000,850.000000,-325.000000,8.000000,"Cleanup"}; item7[] = {"Cleanup",4,218,750.000000,-375.000000,850.000000,-325.000000,8.000000,"Cleanup"};
item8[] = {"Events",4,4314,450.000000,-225.000000,550.000000,-175.000000,0.000000,"Events"}; item8[] = {"Events",4,218,450.000000,-225.000000,550.000000,-175.000000,0.000000,"Events"};
item9[] = {"Save_Vehicles",4,218,450.000000,-300.000000,550.000000,-250.000000,4.000000,"Save" \n "Vehicles"}; item9[] = {"Save_Vehicles",4,218,450.000000,-300.000000,550.000000,-250.000000,4.000000,"Save" \n "Vehicles"};
item10[] = {"Cleanup_Handler",4,218,750.000000,-450.000000,850.000000,-400.000000,8.000000,"Cleanup" \n "Handler"}; item10[] = {"Cleanup_Handler",4,218,750.000000,-450.000000,850.000000,-400.000000,8.000000,"Cleanup" \n "Handler"};
item11[] = {"Server_FPS",4,218,600.000000,-225.000000,700.000000,-175.000000,0.000000,"Server FPS"}; item11[] = {"Server_FPS",4,218,600.000000,-225.000000,700.000000,-175.000000,0.000000,"Server FPS"};
@ -33,8 +33,8 @@ link16[] = {8,2};
link17[] = {9,2}; link17[] = {9,2};
link18[] = {10,2}; link18[] = {10,2};
link19[] = {11,2}; link19[] = {11,2};
globals[] = {25.000000,1,0,0,0,640,480,1,3,6316128,1,415.627258,1020.872498,-120.027557,-522.247498,898,880,1}; globals[] = {25.000000,1,0,0,0,640,480,1,3,6316128,1,275.180084,1161.319580,208.497711,-659.879456,898,880,1};
window[] = {2,-1,-1,-1,-1,787,34,1326,27,3,916}; window[] = {2,-1,-1,-1,-1,838,78,1370,78,3,916};
*//*%FSM</HEAD>*/ *//*%FSM</HEAD>*/
class FSM class FSM
{ {
@ -76,7 +76,7 @@ class FSM
"_serverFpsTime = diag_tickTime;" \n "_serverFpsTime = diag_tickTime;" \n
"_serverFPSCheckFine = true;" \n "_serverFPSCheckFine = true;" \n
"" \n "" \n
"_safeVehicles = [""I_UAV_01_F"",""B_Heli_Transport_01_F"",""Steerable_Parachute_F"",""NonSteerable_Parachute_F"",""Land_Camping_Light_F""];" \n "_safeVehicles = [""I_UAV_01_F"",""B_Heli_Transport_01_F"",""Steerable_Parachute_F"",""NonSteerable_Parachute_F"",""Land_Camping_Light_F"",""container_epoch""];" \n
"" \n "" \n
"_delayTimeSim = diag_tickTime;" \n "_delayTimeSim = diag_tickTime;" \n
"_delayTimeCMD = diag_tickTime;" \n "_delayTimeCMD = diag_tickTime;" \n