mirror of
https://github.com/EpochModTeam/Epoch.git
synced 2024-08-30 18:22:13 +00:00
Reworked GetOutMan EH
- Allows to park closer to walls - Better prevent against Wall Glitching - Now works for all Buildings (not only Epoch Walls)
This commit is contained in:
parent
362ec1217b
commit
8ff511d3ee
@ -13,19 +13,26 @@
|
|||||||
Github:
|
Github:
|
||||||
https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/EPOCH_getOutMan_EH.sqf
|
https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/EPOCH_getOutMan_EH.sqf
|
||||||
*/
|
*/
|
||||||
//[[[cog import generate_private_arrays ]]]
|
|
||||||
private ["_dirTo","_end","_start"];
|
|
||||||
//[[[end]]]
|
|
||||||
params ["_unit","_position","_vehicle"];
|
params ["_unit","_position","_vehicle"];
|
||||||
if (_unit == player) then {
|
if (_unit == player) then {
|
||||||
_start = getPosWorld _vehicle;
|
_this spawn {
|
||||||
// _worldPos set[2, (_worldPos select 2) + 1];
|
private ["_animationstate","_StartTime","_eyepos","_dirTo","_end","_start"];
|
||||||
_dirTo = _vehicle getDir player;
|
params ["_unit","_position","_vehicle"];
|
||||||
_end = _vehicle getPos [(_vehicle distance player) + 1, _dirTo];
|
_animationstate = animationstate player;
|
||||||
{
|
_StartTime = diag_ticktime;
|
||||||
if (_x isKindOf "Const_All_Walls_F") exitWith{
|
waituntil {diag_ticktime - _StartTime > 5 || _animationstate != (animationstate player)};
|
||||||
player moveInAny _vehicle;
|
if (diag_ticktime - _StartTime > 5) exitwith {};
|
||||||
EPOCH_antiWallCount = EPOCH_antiWallCount + 1;
|
_start = getPosWorld _vehicle;
|
||||||
};
|
_eyepos = eyepos player;
|
||||||
} forEach lineintersectsobjs[_start, AGLToASL _end, player, _vehicle, true, 2];
|
_dirTo = _start getDir _eyepos;
|
||||||
|
_end = _start getPos [(_start distance _eyepos) + 0.5, _dirTo];
|
||||||
|
_end set [2,_eyepos select 2];
|
||||||
|
{
|
||||||
|
if (_x isKindOf "Building") exitWith{
|
||||||
|
player moveInAny _vehicle;
|
||||||
|
EPOCH_antiWallCount = EPOCH_antiWallCount + 1;
|
||||||
|
};
|
||||||
|
} forEach lineintersectsobjs [_start, _end, player, _vehicle, true, 2];
|
||||||
|
};
|
||||||
};
|
};
|
||||||
|
Loading…
Reference in New Issue
Block a user