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Config to block ATMs in Plot Range
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@ -90,6 +90,12 @@ if (diag_tickTime - EPOCH_lastTrash > 2) then {
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};
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};
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};
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};
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if (!isNull _bankTerminal) then {
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if (!isNull _bankTerminal) then {
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_AtmBlockedAtPlot = ["CfgEpochClient", "AtmBlockedAtPlot", false] call EPOCH_fnc_returnConfigEntryV2;
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_buildingJammerRange = getNumber(_config >> "buildingJammerRange");
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_jammer = nearestObjects[player, ["PlotPole_EPOCH"], _buildingJammerRange];
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if (!(_jammer isequalto []) && _AtmBlockedAtPlot) exitwith {
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["Bank Terminal blocked by Jammer Signal",5] call Epoch_Message;
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};
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// make balance request
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// make balance request
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if (isNil "EPOCH_bankTransferActive") then {
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if (isNil "EPOCH_bankTransferActive") then {
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[player, [], Epoch_personalToken] remoteExec ["EPOCH_server_storeCrypto",2];
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[player, [], Epoch_personalToken] remoteExec ["EPOCH_server_storeCrypto",2];
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@ -56,6 +56,7 @@ class CfgEpochClient
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maxdoors = 10; // Max allowed doors per Group
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maxdoors = 10; // Max allowed doors per Group
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maxgates = 5; // Max allowed Gates per Group
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maxgates = 5; // Max allowed Gates per Group
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AtmBlockedAtPlot = "true"; // Block ATM's in Plotpole-Range
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disableRemoteSensors = "true"; // disableRemoteSensors true/false
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disableRemoteSensors = "true"; // disableRemoteSensors true/false
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epochMessageBackgroundCol[] = {0,0,0,0.2}; //Epoch_message background color (format: {R,G,B,A})
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epochMessageBackgroundCol[] = {0,0,0,0.2}; //Epoch_message background color (format: {R,G,B,A})
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@ -31,6 +31,7 @@ All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) a
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- If the terrain is too steep, you only walk in AutoRun
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- If the terrain is too steep, you only walk in AutoRun
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- Inside Water, you can not Autorun
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- Inside Water, you can not Autorun
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- Helper 3D-Icon + Line on the part, where element is snapped on (while Base-Building) @He-Man
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- Helper 3D-Icon + Line on the part, where element is snapped on (while Base-Building) @He-Man
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- Config in cfgepochclient.hpp to block ATM's in Plotpole range @He-Man
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### Fixed
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### Fixed
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- False BE kicks since Arma 3 1.80 update.
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- False BE kicks since Arma 3 1.80 update.
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- Nightlight now also follow players inside Vehicles @He-Man
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- Nightlight now also follow players inside Vehicles @He-Man
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