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AmmoObj position
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@ -140,9 +140,9 @@ for "_i" from 0 to _this do {
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_ammoObj setposworld _pos;
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}
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else {
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_ammoObj setposATL _location;
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_ammoObj setposATL _pos;
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};
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_ammoObj setVectorDirAndUp _vectordirup;
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_ammoObj setVectorDirAndUp _vectordirup;
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_baseObj setVariable ["EPOCH_TRAP_OBJ",_ammoObj];
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_baseObj addEventHandler ["Explosion", {(_this select 0) setDamage 1}];
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};
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