FavBar: build mode fix

This commit is contained in:
Raymix 2017-08-02 23:16:50 +01:00
parent 49e67d24d4
commit 97cf50183e
3 changed files with 25 additions and 18 deletions

View File

@ -107,7 +107,7 @@ if (_dikCode == EPOCH_keysAction) then {
// Player only code
if (vehicle player == player) then {
if (_dikCode == EPOCH_keysBuildMode1 && EPOCH_buildMode > 0) then {
if ((_dikCode == EPOCH_keysBuildMode1 && !EPOCH_favBar_itemConsumed) && EPOCH_buildMode > 0) then {
EPOCH_buildMode = 0;
["Build Mode: Disabled", 5] call Epoch_message;
EPOCH_Target = objNull;
@ -231,6 +231,8 @@ if (vehicle player == player) then {
}; // end player only code
EPOCH_favBar_itemConsumed = false;
if (_dikCode in (actionKeys "Salute")) then {
if (_ctrl) then {
player playactionNow "GestureFinger";

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@ -27,24 +27,28 @@ _tileIdx = switch (_kee) do {
_item = rmx_var_favBar_current select _tileIdx;
_itemHasInteraction = str(missionConfigFile >> "CfgItemInteractions" >> _item) != "";
if (_itemHasInteraction) then {
EPOCH_InteractedItem = ["",_item,""];
[] call EPOCH_consumeItem;
} else {
_slot = _item call epoch_itemTypeSlot;
_force = if (_slot in [3,4,5,7,8,10,11,16]) then {true} else {false}; //see how it works with other items, definitely keep true for weapons
_errorCode = [_item,EPOCH_fav_DropIfOverflow,_force] call epoch_equip;
player selectWeapon _item;
if (EPOCH_buildMode == 0) then {
if (_itemHasInteraction) then {
EPOCH_InteractedItem = ["",_item,""];
[] call EPOCH_consumeItem;
EPOCH_favBar_itemConsumed = true;
} else {
_slot = _item call epoch_itemTypeSlot;
_force = if (_slot in [3,4,5,7,8,10,11,16]) then {true} else {false}; //see how it works with other items, definitely keep true for weapons
_errorCode = [_item,EPOCH_fav_DropIfOverflow,_force] call epoch_equip;
player selectWeapon _item;
if (_slot in [3,4,5]) then {
_curSlot = _item call epoch_itemTypeSlot;
if (_curSlot == _slot && !EPOCH_fav_FastWeaponSwitching && _errorCode in [1,2]) then {player playAction "reloadMagazine";};
if (_slot in [3,4,5]) then {
_curSlot = _item call epoch_itemTypeSlot;
if (_curSlot == _slot && !EPOCH_fav_FastWeaponSwitching && _errorCode in [1,2]) then {player playAction "reloadMagazine";};
};
if (_errorCode isEqualTo 2) then {"Not enough space, item dropped on the ground!" call epoch_message;};
if (_errorCode isEqualTo 4 && _item != (currentWeapon player)) then {"Not enough space!" call epoch_message;};
if (_errorCode isEqualTo 3) then {"Item not found!" call epoch_message;};
if (_errorCode isEqualTo 5) then {"No compatible weapon found!" call epoch_message;};
};
if (_errorCode isEqualTo 2) then {"Not enough space, item dropped on the ground!" call epoch_message;};
if (_errorCode isEqualTo 4 && _item != (currentWeapon player)) then {"Not enough space!" call epoch_message;};
if (_errorCode isEqualTo 3) then {"Item not found!" call epoch_message;};
if (_errorCode isEqualTo 5) then {"No compatible weapon found!" call epoch_message;};
} else {
"Can't use while in building mode!" call epoch_message;
};
true

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@ -62,6 +62,7 @@ rmx_var_dynamicHUD_groups = [];
rmx_var_dynamicHUD_groupCTRL = [];
//Favorites bar
EPOCH_favBar_itemConsumed = false;
rmx_var_favBar_Item = "";
EPOCH_modKeys = [false,false,false];