diff --git a/Sources/epoch_config/Configs/CfgVehicles.hpp b/Sources/epoch_config/Configs/CfgVehicles.hpp index 6ec7863b..94eb0d50 100644 --- a/Sources/epoch_config/Configs/CfgVehicles.hpp +++ b/Sources/epoch_config/Configs/CfgVehicles.hpp @@ -2607,6 +2607,7 @@ class CfgVehicles class Open_left { displayName = "Open"; + displayNameDefault = ""; onlyforplayer = 1; position = "Door_knopf"; radius = 3; @@ -2623,6 +2624,7 @@ class CfgVehicles class Lock_cGarage { displayName = "Lock"; + displayNameDefault = ""; onlyforplayer = 1; position = "Door_knopf"; radius = 3; @@ -2632,6 +2634,7 @@ class CfgVehicles class Unlock_cGarage : Lock_cGarage { displayName = "Unlock"; + displayNameDefault = ""; condition = "(this animationPhase ""open_left"" < 0.5) && (this animationPhase ""lock_cGarage"" >= 0.5)"; statement = "this animate [""lock_cGarage"", 0];"; }; @@ -2772,6 +2775,7 @@ class CfgVehicles class Open_door { displayName = "Open"; + displayNameDefault = ""; onlyforplayer = 1; position = "Door_knopf"; radius = 3; @@ -2820,6 +2824,7 @@ class CfgVehicles class Open_door { displayName = "Open"; + displayNameDefault = ""; onlyforplayer = 1; position = "Door_knopf"; radius = 3; @@ -2876,6 +2881,7 @@ class CfgVehicles class Open_door { displayName = "Open"; + displayNameDefault = ""; onlyforplayer = 1; position = "Door_knopf"; radius = 3; @@ -2892,6 +2898,7 @@ class CfgVehicles class Lock_Door { displayName = "Lock"; + displayNameDefault = ""; onlyforplayer = 1; position = "Door_knopf"; radius = 3; @@ -2901,6 +2908,7 @@ class CfgVehicles class Unlock_Door : Lock_Door { displayName = "Unlock"; + displayNameDefault = ""; condition = "!(call EPOCH_lockCheck) && (this animationPhase ""Open_Door"" == 0) && (this animationPhase ""lock_Door"" == 1)"; statement = "this animate [""lock_Door"", 0];"; }; @@ -2946,6 +2954,7 @@ class CfgVehicles class Open_door { displayName = "Open"; + displayNameDefault = ""; onlyforplayer = 1; position = "Door_knopf"; radius = 3; @@ -2962,6 +2971,7 @@ class CfgVehicles class Lock_Door { displayName = "Lock"; + displayNameDefault = ""; onlyforplayer = 1; position = "Door_knopf"; radius = 3; @@ -2971,6 +2981,7 @@ class CfgVehicles class Unlock_Door : Lock_Door { displayName = "Unlock"; + displayNameDefault = ""; condition = "!(call EPOCH_lockCheck) && (this animationPhase ""Open_Door"" == 0) && (this animationPhase ""lock_Door"" == 1)"; statement = "this animate [""lock_Door"", 0];"; }; @@ -3227,6 +3238,7 @@ class CfgVehicles class Open_bot { displayName = "Open Bottom"; + displayNameDefault = ""; onlyforplayer = 1; position = "Door_knopf"; radius = 3; @@ -3242,6 +3254,7 @@ class CfgVehicles class Open_top { displayName = "Open Top"; + displayNameDefault = ""; onlyforplayer = 1; position = "Door_knopf"; radius = 3; @@ -3340,6 +3353,7 @@ class CfgVehicles class Open_top { displayName = "Search"; + displayNameDefault = ""; onlyforplayer = 1; position = "Door_knopf"; radius = 3; @@ -3578,6 +3592,7 @@ class CfgVehicles class MaintainIT { displayName = "Maintain"; + displayNameDefault = ""; onlyforplayer = 1; position = "Door_knopf"; radius = 10; @@ -3678,7 +3693,7 @@ class CfgVehicles class Unlock { displayName = "Unlock"; - displayNameDefault = ""; + displayNameDefault = ""; onlyforplayer = 1; position = "Door_knopf"; radius = 3; @@ -3717,7 +3732,7 @@ class CfgVehicles class Unlock { displayName = "Unlock"; - displayNameDefault = ""; + displayNameDefault = ""; onlyforplayer = 1; position = "Door_knopf"; radius = 3; @@ -3833,6 +3848,7 @@ class CfgVehicles class Open_left { displayName = "Open"; + displayNameDefault = ""; onlyforplayer = 1; position = "Door_knopf"; radius = 3; @@ -3849,6 +3865,7 @@ class CfgVehicles class Lock_cGarage { displayName = "Lock"; + displayNameDefault = ""; onlyforplayer = 1; position = "Door_knopf"; radius = 3; @@ -3858,6 +3875,7 @@ class CfgVehicles class Unlock_cGarage : Lock_cGarage { displayName = "Unlock"; + displayNameDefault = ""; condition = "!(call EPOCH_lockCheck) && (this animationPhase ""open_left"" < 0.5) && (this animationPhase ""lock_cGarage"" >= 0.5)"; statement = "this animate [""lock_cGarage"", 0];"; }; @@ -4211,6 +4229,7 @@ class CfgVehicles class Open_door { displayName = "Open"; + displayNameDefault = ""; onlyforplayer = 1; position = "Door_knopf"; radius = 3; @@ -4260,6 +4279,7 @@ class CfgVehicles class Open_door { displayName = "Open"; + displayNameDefault = ""; onlyforplayer = 1; position = "Door_knopf"; radius = 3; @@ -4321,6 +4341,7 @@ class CfgVehicles class Open_door { displayName = "Open"; + displayNameDefault = ""; onlyforplayer = 1; position = "Door_knopf"; radius = 3; @@ -4337,6 +4358,7 @@ class CfgVehicles class Lock_Door { displayName = "Lock"; + displayNameDefault = ""; onlyforplayer = 1; position = "Door_knopf"; radius = 3; @@ -4346,6 +4368,7 @@ class CfgVehicles class Unlock_Door : Lock_Door { displayName = "Unlock"; + displayNameDefault = ""; condition = "!(call EPOCH_lockCheck) && (this animationPhase ""Open_Door"" == 0) && (this animationPhase ""lock_Door"" == 1)"; statement = "this animate [""lock_Door"", 0];"; }; @@ -4393,6 +4416,7 @@ class CfgVehicles class Open_door { displayName = "Open"; + displayNameDefault = ""; onlyforplayer = 1; position = "Door_knopf"; radius = 3; @@ -4409,6 +4433,7 @@ class CfgVehicles class Lock_Door { displayName = "Lock"; + displayNameDefault = ""; onlyforplayer = 1; position = "Door_knopf"; radius = 3; @@ -4418,6 +4443,7 @@ class CfgVehicles class Unlock_Door : Lock_Door { displayName = "Unlock"; + displayNameDefault = ""; condition = "!(call EPOCH_lockCheck) && (this animationPhase ""Open_Door"" == 0) && (this animationPhase ""lock_Door"" == 1)"; statement = "this animate [""lock_Door"", 0];"; }; @@ -4714,6 +4740,7 @@ class CfgVehicles class LootIT { displayName = "Search"; + displayNameDefault = ""; onlyforplayer = 1; position = "Door_knopf"; radius = 3; @@ -4755,6 +4782,7 @@ class CfgVehicles class LootIT { displayName = "Search"; + displayNameDefault = ""; onlyforplayer = 1; position = "Door_knopf"; radius = 3; @@ -4785,6 +4813,7 @@ class CfgVehicles class LootIT { displayName = "Search"; + displayNameDefault = ""; onlyforplayer = 1; position = "Door_knopf"; radius = 3; @@ -4819,6 +4848,7 @@ class CfgVehicles class Open_top { displayName = "Search"; + displayNameDefault = ""; onlyforplayer = 1; position = "Door_knopf"; radius = 3; @@ -4863,6 +4893,7 @@ class CfgVehicles class Open_bot { displayName = "Search"; + displayNameDefault = ""; onlyforplayer = 1; position = "actionPoint"; radius = 3; @@ -4904,6 +4935,7 @@ class CfgVehicles class Open_bot { displayName = "Search"; + displayNameDefault = ""; onlyforplayer = 1; position = "Door_knopf"; radius = 3; @@ -4958,6 +4990,7 @@ class CfgVehicles class Open_top { displayName = "Search"; + displayNameDefault = ""; onlyforplayer = 1; position = "Door_knopf"; radius = 3; @@ -5001,6 +5034,7 @@ class CfgVehicles class FlipMattress { displayName = "Search"; + displayNameDefault = ""; onlyforplayer = 1; position = "Door_knopf"; radius = 3; @@ -5029,6 +5063,7 @@ class CfgVehicles class FlipMattress { displayName = "Search"; + displayNameDefault = ""; onlyforplayer = 1; position = "Door_knopf"; radius = 3; @@ -5056,7 +5091,7 @@ class CfgVehicles class Lock { displayName = "Lock"; - displayNameDefault = ""; + displayNameDefault = ""; onlyforplayer = 1; position = "Door_knopf"; radius = 3; @@ -5083,7 +5118,7 @@ class CfgVehicles class Lock { displayName = "Lock"; - displayNameDefault = ""; + displayNameDefault = ""; onlyforplayer = 1; position = "Door_knopf"; radius = 3; @@ -5119,6 +5154,7 @@ class CfgVehicles class SearchCouch { displayName = "Search"; + displayNameDefault = ""; onlyforplayer = 1; position = "Door_knopf"; radius = 3; @@ -5146,6 +5182,7 @@ class CfgVehicles class SearchCouch { displayName = "Search"; + displayNameDefault = ""; onlyforplayer = 1; position = "Door_knopf"; radius = 3; @@ -5191,6 +5228,7 @@ class CfgVehicles class FlipMattress { displayName = "Search"; + displayNameDefault = ""; onlyforplayer = 1; position = "Door_knopf"; radius = 3; @@ -5227,6 +5265,7 @@ class CfgVehicles class LootIT { displayName = "Search"; + displayNameDefault = ""; onlyforplayer = 1; position = "Door_knopf"; radius = 3; @@ -5273,6 +5312,7 @@ class CfgVehicles class OpenCabinet { displayName = "Search"; + displayNameDefault = ""; onlyforplayer = 1; position = "Door_knopf"; radius = 3; @@ -5311,6 +5351,7 @@ class CfgVehicles class OpenCabinet { displayName = "Search"; + displayNameDefault = ""; onlyforplayer = 1; position = "Door_knopf"; radius = 3;