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0.4 b669
Workaround for playerRespawnTime always returning -1 when the player is killed, that also prevented player time to be revived. Thanks goes to @Ignatz-HeMan and @SPKcoding for the fix!
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@ -1,5 +1,5 @@
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//new2
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7 "BIS_fnc_dynamictext" !="\"BIS_fnc_dynamictext\"" !="'BIS_fnc_dynamictext'"
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7 "BIS_fnc_dynamictext" !="\"BIS_fnc_dynamictext\"" !="'BIS_fnc_dynamictext'" !="[_txt,0,0.75*safezoneH+safezoneY,0,0,0,_Layer] spawn bis_fnc_dynamicText;"
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7 forceRespawn !="ForceRespawnDuration" !="reviveHandleForceRespawnAction" !="forcerespawn player;"
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7 setFriend
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7 setAmmo
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build=668;
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build=669;
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build=668;
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build=669;
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build=668;
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build=669;
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@ -1 +1 @@
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build=668;
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build=669;
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