Workaround for playerRespawnTime always returning -1 when the player is
killed, that also prevented player time to be revived. Thanks goes to
@Ignatz-HeMan and @SPKcoding for the fix!
This commit is contained in:
vbawol 2016-12-03 11:22:55 -06:00
parent cbc6012eb1
commit 9856601229
33 changed files with 6 additions and 6 deletions

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//new2
7 "BIS_fnc_dynamictext" !="\"BIS_fnc_dynamictext\"" !="'BIS_fnc_dynamictext'"
7 "BIS_fnc_dynamictext" !="\"BIS_fnc_dynamictext\"" !="'BIS_fnc_dynamictext'" !="[_txt,0,0.75*safezoneH+safezoneY,0,0,0,_Layer] spawn bis_fnc_dynamicText;"
7 forceRespawn !="ForceRespawnDuration" !="reviveHandleForceRespawnAction" !="forcerespawn player;"
7 setFriend
7 setAmmo

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build=668;
build=669;

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build=668;
build=669;

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build=668;
build=669;

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build=668;
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