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Empty assembled Vehicles Inventory - by @mgtdb
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@ -260,7 +260,7 @@ class CfgEpochClient
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displayAddEventHandler[] = {"keyDown","keyUp"};
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keyDown = "(_this call EPOCH_KeyDown)";
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keyUp = "(_this call EPOCH_KeyUp)";
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addEventHandler[] = {"Respawn","Put","Take","InventoryClosed","InventoryOpened","FiredMan","Killed","HandleRating","HandleScore","HandleDamage","GetInMan","GetOutMan","Hit","SeatSwitchedMan","FiredNear"};
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addEventHandler[] = {"Respawn","Put","Take","InventoryClosed","InventoryOpened","FiredMan","Killed","HandleRating","HandleScore","HandleDamage","GetInMan","GetOutMan","Hit","SeatSwitchedMan","FiredNear","WeaponAssembled"};
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Respawn = "(_this select 0) call EPOCH_clientRespawn";
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Put = "(_this select 1) call EPOCH_interact;_this call EPOCH_PutHandler;_this call Epoch_custom_EH_Put";
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Take = "(_this select 1) call EPOCH_interact;_this call EPOCH_UnisexCheck;_this call Epoch_custom_EH_Take";
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@ -279,6 +279,7 @@ class CfgEpochClient
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GetOutMan = "_this call EPOCH_getOutMan;_this call Epoch_custom_EH_GetOutMan";
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SeatSwitchedMan = "_this call EPOCH_custom_EH_SeatSwitchedMan";
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FiredNear = "_this call EPOCH_custom_EH_FiredNear";
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WeaponAssembled = "clearItemCargoGlobal (_this select 1)";
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// suppress these units from spawning near Jammer or Traders
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nonJammerAI[] = {"B_Heli_Transport_01_F","PHANTOM","EPOCH_Sapper_F","Epoch_SapperG_F","Epoch_SapperB_F","I_UAV_01_F","EPOCH_RyanZombie_1"};
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nonTraderAI[] = {"B_Heli_Transport_01_F","PHANTOM","EPOCH_Sapper_F","Epoch_SapperG_F","Epoch_SapperB_F","I_UAV_01_F","Epoch_Cloak_F","GreatWhite_F","EPOCH_RyanZombie_1"};
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