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push 0.3.0.4 server files
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@ -15,7 +15,7 @@ antihack_checkFiles[] = { //script check, leave it blank to disable it
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{"\x\addons\a3_epoch_code\compile\setup\EPOCH_clientRespawn.sqf", "EPOCH_clientRespawn"},
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{"\x\addons\a3_epoch_code\compile\setup\EPOCH_clientRespawn.sqf", "EPOCH_clientRespawn"},
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{"\x\addons\a3_epoch_code\compile\interface_event_handlers\EPOCH_KeyDown.sqf", "EPOCH_KeyDown"}
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{"\x\addons\a3_epoch_code\compile\interface_event_handlers\EPOCH_KeyDown.sqf", "EPOCH_KeyDown"}
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};
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};
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antihack_addActionCheck = true; // false to diable addAction checks
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antihack_addActionCheck = true; // false to disable addAction checks
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antihack_customVariablesCheck = false; // true enables variable scanning on missionNamespace
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antihack_customVariablesCheck = false; // true enables variable scanning on missionNamespace
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antihack_customVariables[] = {}; //Add global variables from custom scripts, example: {"MyOwnVar","CP_KK"} //Global Variables begin without "_" !!
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antihack_customVariables[] = {}; //Add global variables from custom scripts, example: {"MyOwnVar","CP_KK"} //Global Variables begin without "_" !!
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antihack_customVariablesCheckMode = 0; // 0 = Ban, 1 = Log, 2 == learning mode (only enable with trusted players in a passwored server to profile your variables keep disabled for normal operation)
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antihack_customVariablesCheckMode = 0; // 0 = Ban, 1 = Log, 2 == learning mode (only enable with trusted players in a passwored server to profile your variables keep disabled for normal operation)
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@ -10,6 +10,7 @@ timeDifference = 0; // Server uses real time this will allow you to offset just
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timeMultiplier = 4; // Sets a time multiplier for in-game time. The command range is now capped at 0.1 - 120 to avoid performance problems.
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timeMultiplier = 4; // Sets a time multiplier for in-game time. The command range is now capped at 0.1 - 120 to avoid performance problems.
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lootMultiplier = 0.5; // 1 = max loot bias. This controls how much loot can payout per Epoch loot container.
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lootMultiplier = 0.5; // 1 = max loot bias. This controls how much loot can payout per Epoch loot container.
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// Events
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// Events
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airDrops = false; // TBA
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WeatherChangeTime = 1200; // This controls how fast the weather changes as well as how fast shipping containers and earthquakes happen.
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WeatherChangeTime = 1200; // This controls how fast the weather changes as well as how fast shipping containers and earthquakes happen.
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WeatherStaticForecast[] = {}; // Default: {75.5,0,{0,0,0},0,{1,1}}; // Clear day; {19,1,{1,1,40},1,{5,5}}; // Cold Foggy Rainy Overcast Windy; Format: {temp <scalar>,rain <scalar>,fog <array>,overcast <scalar>,wind <array>}
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WeatherStaticForecast[] = {}; // Default: {75.5,0,{0,0,0},0,{1,1}}; // Clear day; {19,1,{1,1,40},1,{5,5}}; // Cold Foggy Rainy Overcast Windy; Format: {temp <scalar>,rain <scalar>,fog <array>,overcast <scalar>,wind <array>}
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events[] = {
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events[] = {
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@ -28,6 +29,7 @@ antagonistChanceLoot = 0.09; //9% chance when player click "SEARCH" on a loot ob
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cloneCost = 100; // debt incurred on player death
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cloneCost = 100; // debt incurred on player death
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// vehicles - Max vehicle slots is calculated from per vehicle limits below. Warning! Higher the number lower the performance.
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// vehicles - Max vehicle slots is calculated from per vehicle limits below. Warning! Higher the number lower the performance.
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simulationHandler = false; // When enabled this feature disables simulation on vehicles that are not near players. Can help improve client fps at the cost of server fps. (This is disabled by default now that Arma has fixed the original issue)
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vehicleLockTime = 1800; // Controls how many seconds it takes to allow another person/group to unlock vehicle.
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vehicleLockTime = 1800; // Controls how many seconds it takes to allow another person/group to unlock vehicle.
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allowedVehiclesList[] = {
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allowedVehiclesList[] = {
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{"C_Offroad_01_EPOCH",8},
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{"C_Offroad_01_EPOCH",8},
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@ -76,7 +78,7 @@ allowedVehiclesList[] = {
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taxRate = 0.1; // controls the price increase for purchases
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taxRate = 0.1; // controls the price increase for purchases
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starterTraderItems[] = { { "ItemSodaBurst", "meatballs_epoch", "MortarBucket", "CinderBlocks", "VehicleRepair", "CircuitParts", "ItemCorrugated", "PartPlankPack", "ItemRock", "ItemRope", "ItemStick" }, { 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }; // Starter Items for fresh spawned trader first array is classnames second is quantity.
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starterTraderItems[] = { { "ItemSodaBurst", "meatballs_epoch", "MortarBucket", "CinderBlocks", "VehicleRepair", "CircuitParts", "ItemCorrugated", "PartPlankPack", "ItemRock", "ItemRope", "ItemStick" }, { 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }; // Starter Items for fresh spawned trader first array is classnames second is quantity.
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NPCSlotsLimit = 50; // Max number of traders static or dynamic. Warning! Higher the number lower performance.
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NPCSlotsLimit = 50; // Max number of traders static or dynamic. Warning! Higher the number lower performance.
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forceStaticTraders = false; // disables traders moving from work to home
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forceStaticTraders = true; // disables traders moving from work to home
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// Markers
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// Markers
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showEarthQuakes = true; // show mineral viens caused by earthquakes
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showEarthQuakes = true; // show mineral viens caused by earthquakes
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@ -1,31 +1,12 @@
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Arma 3 Epoch Server Files
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Arma 3: Epoch Mod - EpochMod.com
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=====
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http://epochmod.com
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Lastest Stable Server Files:
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https://github.com/EpochModTeam/Epoch/archive/master.zip
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License:
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=====
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Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
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http://creativecommons.org/licenses/by-nc-nd/4.0/
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Developers
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Developers
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=====
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Aaron Clark - [VB]AWOL - Game Design, Code
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Aaron Clark - [VB]AWOL - Game Design, Code
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Kenneth Bente - Axle - Public Relations
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Kenneth Bente - Axle - Public Relations
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Paul Tomany - Sequisha - Models, Textures
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Paul Tomany - Sequisha - Models, Textures
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Darren Harrison - Kiory - Models, Textures
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Darren Harrison - Kiory - Models, Textures
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Damian Clark - [VB]GREEN - Graphics
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Damian Clark - [VB]GREEN - Graphics
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Niklas Wagner - Skaronator - Code - http://skaronator.com/
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Niklas Wagner - Skaronator - Code - http://skaronator.com
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Andrew Gregory - Axeman - AI Code
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Andrew Gregory - Axeman - AI Code - http://thefreezer.co.uk
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Florian Kinder - Fank - DLL Code
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Florian Kinder - Fank - DLL Code
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Denis Erygin - devd - Linux DLL Support
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Denis Erygin - devd - Linux DLL Support
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Server_Install_Pack/keys/epoch0304.bikey
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Server_Install_Pack/keys/epoch0304.bikey
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Server_Install_Pack/mpmissions/epoch.Australia.pbo
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Server_Install_Pack/mpmissions/epoch.Australia.pbo
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Server_Install_Pack/mpmissions/epoch.Chernarus_Summer.pbo
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Server_Install_Pack/mpmissions/epoch.Chernarus_Summer.pbo
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Server_Install_Pack/mpmissions/epoch.Esseker.pbo
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Server_Install_Pack/mpmissions/epoch.Esseker.pbo
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Server_Install_Pack/mpmissions/epoch.Takistan.pbo
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Server_Install_Pack/mpmissions/epoch.Takistan.pbo
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@ -19,7 +19,7 @@
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7 assignAsCargo !="_x assignAsCargo axeGeneralsBoat;" !="axeVIP assignAsCargo vehicle player;" !="axeVIP assignAsCargo vehicle axeVIP;"
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7 assignAsCargo !="_x assignAsCargo axeGeneralsBoat;" !="axeVIP assignAsCargo vehicle player;" !="axeVIP assignAsCargo vehicle axeVIP;"
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7 playableunits !="getDir _x, name _x];};}forEach playableUnits;};if" !"{getplayeruid _x == _ownerVar} count playableunits" !="lbSetData[21500, _index, netId _x];\n} forEach(playableUnits - [player]);"
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7 playableunits !="getDir _x, name _x];};}forEach playableUnits;};if" !"{getplayeruid _x == _ownerVar} count playableunits" !="lbSetData[21500, _index, netId _x];\n} forEach(playableUnits - [player]);"
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7 allUnits !="allUnits-playableUnits;};if" !="{_x allowFleeing 0} forEach allUnits;" !="EPOCH_ESPMAP_TARGETS = allUnits + vehicles;"
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7 allUnits !="allUnits-playableUnits;};if" !="{_x allowFleeing 0} forEach allUnits;" !="EPOCH_ESPMAP_TARGETS = allUnits + vehicles;"
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7 allowDamage !="player allowDamage true;vehicle player allowDamage true;" !="player allowDamage false;{missionNamespace setVariable[format['EPOCH_player%1"
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7 allowDamage !="_unit allowDamage false;" !="_unit allowDamage true;" !="player allowDamage true;vehicle player allowDamage true;" !="player allowDamage false;{missionNamespace setVariable[format['EPOCH_player%1"
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7 exec !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\"" !="reviveExecuteTemplates"
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7 exec !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\"" !="reviveExecuteTemplates"
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7 addWeaponCargo !="_acceptHolder addWeaponCargo [_wWeapon, 1] ;"
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7 addWeaponCargo !="_acceptHolder addWeaponCargo [_wWeapon, 1] ;"
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7 onMapSingleClick !="onMapSingleClick '';"
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7 onMapSingleClick !="onMapSingleClick '';"
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7 removeAllWeapons !="removeAllWeapons axeGeneral;"
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7 removeAllWeapons !="removeAllWeapons axeGeneral;"
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7 removeAllItems
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7 removeAllItems
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7 removeAllActions
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7 removeAllActions
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7 setTerrainGrid !="setTerrainGrid 25;"
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7 setViewDistance !"setViewDistance 1600"
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7 setViewDistance !"setViewDistance 1600"
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7 createGroup !="_grp = createGroup RESISTANCE;" !="if (isserver) then {\n_group = creategroup sidelogic;" !="grpVIPGeneral = createGroup RESISTANCE;" !="_grp = createGroup side _plyr;" !="_grp = createGroup side player;" !="_grp = createGroup _side;" !="_grp = createGroup (side _plyr);"
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7 createGroup !="_grp = createGroup RESISTANCE;" !="if (isserver) then {\n_group = creategroup sidelogic;" !="grpVIPGeneral = createGroup RESISTANCE;" !="_grp = createGroup side _plyr;" !="_grp = createGroup side player;" !="_grp = createGroup _side;" !="_grp = createGroup (side _plyr);"
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7 createVehicleCrew
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7 createVehicleCrew
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@ -45,7 +44,7 @@
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7 assignItem !="axeVIP assignItem _item;"
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7 assignItem !="axeVIP assignItem _item;"
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7 forceAddUniform
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7 forceAddUniform
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7 removeAllMPEventHandlers
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7 removeAllMPEventHandlers
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7 setDamage !="_sapper setDamage 1;\n_sBomb setDamage 1;" !="_this setdamage 1;"
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7 setDamage
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7 setDammage
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7 setDammage
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7 displaySetEventHandler
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7 displaySetEventHandler
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7 ctrlSetEventHandler !"BIS_fnc_guiMessage_status"
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7 ctrlSetEventHandler !"BIS_fnc_guiMessage_status"
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@ -1 +1 @@
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-mod=@Epoch;@EpochHive; -config=C:\arma3server\SC\config.cfg -ip=192.168.71.234 -port=2302 -profiles=SC -cfg=C:\arma3server\SC\basic.cfg -name=SC
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-mod=@Epoch; -serverMod=@EpochHive; -config=C:\arma3server\SC\config.cfg -ip=192.168.71.234 -port=2302 -profiles=SC -cfg=C:\arma3server\SC\basic.cfg -name=SC
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