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0.3.9.0542
fixes to a few typos
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@ -7,7 +7,7 @@ _return = "";
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if (_data != 0) then {
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if (_data != 0) then {
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_customVarIndex = EPOCH_customVars find _selectedVarName;
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_customVarIndex = EPOCH_customVars find _selectedVarName;
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if (_customVarIndex != -1) then {
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if (_customVarIndex != -1) then {
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_varName = format["EPOCH_player%1",_selectedVarName];}
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_varName = format["EPOCH_player%1",_selectedVarName];
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_limits = EPOCH_customVarLimits select _customVarIndex;
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_limits = EPOCH_customVarLimits select _customVarIndex;
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_limits params [["_max",100],["_min",0]];
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_limits params [["_max",100],["_min",0]];
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if (_max isEqualType "") then {
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if (_max isEqualType "") then {
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@ -86,7 +86,7 @@ class CfgItemInteractions {
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interactText = "CONSUME";
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interactText = "CONSUME";
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interactAttributes[] = {
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interactAttributes[] = {
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{"Immunity",1},
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{"Immunity",1},
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{"Stamina",30}
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{"Stamina",30},
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{"BloodP",10}
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{"BloodP",10}
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};
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};
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};
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};
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@ -111,14 +111,7 @@ class CfgObjectInteractions {
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{"Soiled",20,1}
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{"Soiled",20,1}
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};
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};
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};
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};
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class Epoch_Cloak_F : Default {
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interactMode = 3;
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aliveState = 1;
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interactAttributes[] = {
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{"Toxicity",20,1},
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{"Soiled",20,1}
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};
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};
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class I_UAV_01_F : Default {
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class I_UAV_01_F : Default {
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interactMode = 3;
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interactMode = 3;
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aliveState = 1;
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aliveState = 1;
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@ -162,7 +155,7 @@ class CfgObjectInteractions {
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aliveState = 0;
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aliveState = 0;
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interactAttributes[] = {
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interactAttributes[] = {
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{"Toxicity",20,1},
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{"Toxicity",20,1},
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{"Soiled",1,1}
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{"Soiled",1}
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};
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};
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};
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};
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class Snake2_random_EPOCH : Default {
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class Snake2_random_EPOCH : Default {
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@ -179,7 +172,7 @@ class CfgObjectInteractions {
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aliveState = 0;
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aliveState = 0;
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interactAttributes[] = {
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interactAttributes[] = {
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{"Toxicity",10,1},
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{"Toxicity",10,1},
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{"Soiled",1,1}
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{"Soiled",1}
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};
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};
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};
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};
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class GreatWhite_F : Default {
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class GreatWhite_F : Default {
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@ -217,6 +210,12 @@ class CfgObjectInteractions {
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soundEffect[] = {"cultist_nearby"};
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soundEffect[] = {"cultist_nearby"};
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canSee = "!(lineIntersects[eyePos _unit, aimPos _target, _unit, _target])";
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canSee = "!(lineIntersects[eyePos _unit, aimPos _target, _unit, _target])";
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ppEffect = 1;
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ppEffect = 1;
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interactMode = 3;
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aliveState = 1;
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interactAttributes[] = {
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{"Toxicity",20,1},
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{"Soiled",20,1}
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};
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};
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};
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class EPOCH_RyanZombie_1 : Default {
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class EPOCH_RyanZombie_1 : Default {
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distance = 3;
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distance = 3;
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@ -1 +1 @@
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build=541;
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build=542;
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@ -1 +1 @@
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build=541;
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build=542;
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@ -1 +1 @@
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build=541;
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build=542;
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@ -1 +1 @@
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build=541;
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build=542;
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