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private arrays
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parent
8b2253bc69
commit
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@ -13,7 +13,7 @@
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/EPOCH_unitSpawnDecrease.sqf
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/EPOCH_unitSpawnDecrease.sqf
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*/
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*/
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//[[[cog import generate_private_arrays ]]]
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//[[[cog import generate_private_arrays ]]]
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private ["_index","_playerSpawnArray","_playerSpawnArrayKey"];
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private ["_index","_playerSpawnArray","_playerSpawnArrayKeyFinal"];
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//[[[end]]]
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//[[[end]]]
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params ["_spawnName", ["_decrease",1]];
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params ["_spawnName", ["_decrease",1]];
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_index = EPOCH_spawnIndex find _spawnName;
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_index = EPOCH_spawnIndex find _spawnName;
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@ -13,7 +13,7 @@
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/EPOCH_unitSpawnIncrease.sqf
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/EPOCH_unitSpawnIncrease.sqf
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*/
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*/
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//[[[cog import generate_private_arrays ]]]
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//[[[cog import generate_private_arrays ]]]
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private ["_index","_playerSpawnArray","_playerSpawnArrayKey"];
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private ["_index","_playerSpawnArray","_playerSpawnArrayKeyFinal"];
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//[[[end]]]
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//[[[end]]]
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params ["_spawnName", ["_increase",1]];
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params ["_spawnName", ["_increase",1]];
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_index = EPOCH_spawnIndex find _spawnName;
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_index = EPOCH_spawnIndex find _spawnName;
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@ -28,7 +28,7 @@
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NOTHING
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NOTHING
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*/
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*/
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//[[[cog import generate_private_arrays ]]]
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//[[[cog import generate_private_arrays ]]]
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private ["_ammoConfig","_attachments","_currentDMG","_currentHIT","_cursorTarget","_gesture","_heal","_highestDMG","_newDMG","_nuisanceLevel","_playerNuisanceKey","_repaired"];
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private ["_ammoConfig","_attachments","_currentDMG","_currentHIT","_cursorTarget","_gesture","_heal","_highestDMG","_newDMG","_nuisanceLevel","_playerNuisanceKeyFinal","_repaired"];
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//[[[end]]]
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//[[[end]]]
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params ["_unit","_weapon","_muzzle","_mode","_ammo","_magazine","_projectile"];
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params ["_unit","_weapon","_muzzle","_mode","_ammo","_magazine","_projectile"];
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EPOCH_lastFiredLocation = getPosATL player;
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EPOCH_lastFiredLocation = getPosATL player;
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