LootPos - More Filter + objnull fix

This commit is contained in:
He-Man 2019-06-08 20:49:22 +02:00
parent a30a966e6a
commit 9e891464d6
2 changed files with 52 additions and 31 deletions

View File

@ -17,9 +17,18 @@ if !(_source isEqualTo _unit) then {
if ((missionnamespace getvariable ["EPOCH_HandleDamageTimeOut",diag_ticktime]) > diag_ticktime) exitwith {}; // prevent multiple actions here
switch _projectile do {
case "B_EnergyPack": {
if (_source distance _unit > 10) exitwith {};
if (missionnamespace getvariable ["EPOCH_OldRevive",false]) exitwith {};
EPOCH_HandleDamageTimeOut = diag_ticktime + 0.1;
if (currentweapon _source isEqualTo "pvcrifle_01_epoch") then {
if !(lifeState _unit == "INCAPACITATED") then {
EPOCH_HandleDamageTimeOut = diag_ticktime + 1;
_unit setUnconscious true;
EPOCH_UnconsciousTime = diag_ticktime + 60 + (random 120);
["You are Knocked out for a while...",5] call Epoch_Message;
};
}
else {
if (_source distance _unit > 10) exitwith {};
if !(missionnamespace getvariable ["EPOCH_OldRevive",false]) then {
_attachments = handgunItems _source;
if ("Heal_EPOCH" in _attachments) then {
if (lifeState _unit == "INCAPACITATED") exitwith {
@ -53,11 +62,14 @@ if !(_source isEqualTo _unit) then {
};
};
};
};
};
case "B_KnockOut": {
if !(lifeState _unit == "INCAPACITATED") then {
EPOCH_HandleDamageTimeOut = diag_ticktime + 1;
_unit setUnconscious true;
EPOCH_UnconsciousTime = diag_ticktime + 60 + (random 120);
["You are Knocked out for a while...",5] call Epoch_Message;
};
};
};

View File

@ -1,5 +1,7 @@
if (isnil "LootMarkersPositions" && isnil "LootMarkers") then {
_Skipbuildings = [
"Land_LandMark_F",
"Land_wpp_Turbine_V2_F",
"Land_Mil_Barracks_L",
"Land_Mil_Guardhouse",
"Land_Mil_ControlTower_ruins",
@ -50,6 +52,7 @@ if (isnil "LootMarkersPositions" && isnil "LootMarkers") then {
"Land_House_1W04_ruins_F"
];
_skipstrings = [
"land_powerwire",
"land_containerline",
"land_telephoneline",
"land_power_pole",
@ -353,10 +356,16 @@ player allowdamage false;
_idx = round (random ((count LootMarkersPositions)-1));
systemchat format ["Index = %1",_idx];
player setpos (LootMarkersPositions select _idx);
Building = nearestObject [player, LootMarkers select _idx];
Building = (nearestObjects [player, [LootMarkers select _idx],200]) param [0,objnull];
if !(isnull Building) then {
systemchat format ['Selected Building = %1',typeof Building];
hint format ['Selected Building = %1',typeof Building];
}
else {
systemchat "Error - Building not found";
hint "Error - Building not found";
};
}
else {
hint "No more positions found!";
};