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LootPos - More Filter + objnull fix
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@ -17,9 +17,18 @@ if !(_source isEqualTo _unit) then {
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if ((missionnamespace getvariable ["EPOCH_HandleDamageTimeOut",diag_ticktime]) > diag_ticktime) exitwith {}; // prevent multiple actions here
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switch _projectile do {
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case "B_EnergyPack": {
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if (_source distance _unit > 10) exitwith {};
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if (missionnamespace getvariable ["EPOCH_OldRevive",false]) exitwith {};
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EPOCH_HandleDamageTimeOut = diag_ticktime + 0.1;
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if (currentweapon _source isEqualTo "pvcrifle_01_epoch") then {
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if !(lifeState _unit == "INCAPACITATED") then {
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EPOCH_HandleDamageTimeOut = diag_ticktime + 1;
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_unit setUnconscious true;
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EPOCH_UnconsciousTime = diag_ticktime + 60 + (random 120);
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["You are Knocked out for a while...",5] call Epoch_Message;
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};
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}
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else {
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if (_source distance _unit > 10) exitwith {};
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if !(missionnamespace getvariable ["EPOCH_OldRevive",false]) then {
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_attachments = handgunItems _source;
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if ("Heal_EPOCH" in _attachments) then {
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if (lifeState _unit == "INCAPACITATED") exitwith {
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@ -53,11 +62,14 @@ if !(_source isEqualTo _unit) then {
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};
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};
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};
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};
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};
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case "B_KnockOut": {
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if !(lifeState _unit == "INCAPACITATED") then {
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EPOCH_HandleDamageTimeOut = diag_ticktime + 1;
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_unit setUnconscious true;
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EPOCH_UnconsciousTime = diag_ticktime + 60 + (random 120);
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["You are Knocked out for a while...",5] call Epoch_Message;
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};
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};
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};
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@ -1,5 +1,7 @@
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if (isnil "LootMarkersPositions" && isnil "LootMarkers") then {
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_Skipbuildings = [
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"Land_LandMark_F",
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"Land_wpp_Turbine_V2_F",
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"Land_Mil_Barracks_L",
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"Land_Mil_Guardhouse",
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"Land_Mil_ControlTower_ruins",
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@ -50,6 +52,7 @@ if (isnil "LootMarkersPositions" && isnil "LootMarkers") then {
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"Land_House_1W04_ruins_F"
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];
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_skipstrings = [
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"land_powerwire",
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"land_containerline",
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"land_telephoneline",
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"land_power_pole",
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@ -353,10 +356,16 @@ player allowdamage false;
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_idx = round (random ((count LootMarkersPositions)-1));
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systemchat format ["Index = %1",_idx];
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player setpos (LootMarkersPositions select _idx);
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Building = nearestObject [player, LootMarkers select _idx];
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Building = (nearestObjects [player, [LootMarkers select _idx],200]) param [0,objnull];
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if !(isnull Building) then {
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systemchat format ['Selected Building = %1',typeof Building];
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hint format ['Selected Building = %1',typeof Building];
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}
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else {
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systemchat "Error - Building not found";
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hint "Error - Building not found";
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};
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}
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else {
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hint "No more positions found!";
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};
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