diff --git a/Sources/epoch_code/compile/setup/EPOCH_clientRevive.sqf b/Sources/epoch_code/compile/setup/EPOCH_clientRevive.sqf index b7d59e21..31b31648 100644 --- a/Sources/epoch_code/compile/setup/EPOCH_clientRevive.sqf +++ b/Sources/epoch_code/compile/setup/EPOCH_clientRevive.sqf @@ -42,7 +42,7 @@ if !(alive player && alive _playerObject && !isPlayer _playerObject) then { params ["_playerObject","_personalToken","_loadAbs"]; // get current player object - _prevPlayerObjectect = player; + _prevPlayerObject = player; // wait for loadAbs to sync waitUntil {_loadAbs isEqualTo (loadAbs _playerObject)};