SimulationHandlerOld + Comment

Server fsm no longer handles simulation for Vehicles, so this config is
useless and can be removed
This commit is contained in:
He-Man 2018-01-14 20:35:13 +01:00
parent de099419a2
commit 9ebeb82805
2 changed files with 1 additions and 7 deletions

View File

@ -54,9 +54,8 @@ forceRestartTime = 14400; // 4 hour restarts
};
// vehicles - Max vehicle slots is calculated from per vehicle limits below. Warning! Higher the number lower the performance.
ReservedVehSlots = 50; // Reserved Vehicle Slots (only needed, if you store non-Epoch Vehicles in the Database)
ReservedVehSlots = 50; // Reserved Vehicle Slots (only needed, if you manually spawn in additional Vehicles - AdminTool / Blackmarket...)
disableAutoRefuel = "true"; // Removes auto refuel from all buildings at server startup.
simulationHandlerOld = "false"; // When enabled this feature disables simulation on vehicles that are not nea players. Can help improve client fps at the cost of server fps.
VehLockMessages = "true"; // Give players a hint, that the Vehicle is locked / unlocked
removevehweapons[] = { // remove these Weapons from spawned Vehicles
"missiles_DAR","gatling_30mm","gatling_20mm","missiles_DAGR","cannon_30mm_Plane_CAS_02_F","Missile_AA_03_Plane_CAS_02_F","Missile_AGM_01_Plane_CAS_02_F","Rocket_03_HE_Plane_CAS_02_F",

View File

@ -24,7 +24,6 @@ EPOCH_VehicleSlots = [];
_allVehicles = [];
_serverSettingsConfig = configFile >> "CfgEpochServer";
_simulationHandler = [_serverSettingsConfig, "simulationHandlerOld", false] call EPOCH_fnc_returnConfigEntry;
_immuneVehicleSpawn = [_serverSettingsConfig, "immuneVehicleSpawn", false] call EPOCH_fnc_returnConfigEntry;
_removeweapons = [_serverSettingsConfig, "removevehweapons", []] call EPOCH_fnc_returnConfigEntry;
_removemagazinesturret = [_serverSettingsConfig, "removevehmagazinesturret", []] call EPOCH_fnc_returnConfigEntry;
@ -255,10 +254,6 @@ for "_i" from 1 to _maxVehicleLimit do {
_marker setMarkerText _class;
_marker setMarkerColor "ColorGreen";
};
if (_simulationHandler) then{
_vehicle enableSimulationGlobal false;
};
};
};
};