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/*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, LOGIN">*/
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/*%FSM<HEAD>*/
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/*
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item0[] = {"Init",0,250,-300.000000,-225.000000,-200.000000,-175.000000,0.000000,"Init"};
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item1[] = {"_",8,218,-300.000000,-150.000000,-200.000000,-100.000000,0.000000,""};
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item2[] = {"Process",2,250,-300.000000,-75.000000,-200.000000,-25.000000,0.000000,"Process"};
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item3[] = {"Login",4,218,-150.000000,-75.000000,-50.000000,-25.000000,0.000000,"Login"};
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item4[] = {"Return_Random_Auth",2,250,-150.000000,0.000000,-50.000000,50.000000,0.000000,"Return Random" \n "Auth String"};
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item5[] = {"Wait_for__Random",4,218,-25.000000,0.000000,75.000000,50.000000,0.000000,"Wait for " \n "Random PVC"};
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item6[] = {"Start_Client_Code",2,4346,-25.000000,75.000000,75.000000,125.000000,0.000000,"Start Client" \n "Code Push" \n ""};
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link0[] = {0,1};
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link1[] = {1,2};
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link2[] = {2,3};
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link3[] = {3,4};
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link4[] = {4,5};
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link5[] = {5,6};
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globals[] = {25.000000,1,0,0,16777215,640,480,1,128,6316128,1,-477.081665,110.859840,361.256592,-272.021912,817,880,1};
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window[] = {2,-1,-1,-32000,-32000,776,274,1299,39,3,835};
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*//*%FSM</HEAD>*/
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class FSM
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{
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fsmName = "LOGIN";
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class States
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{
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/*%FSM<STATE "Init">*/
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class Init
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{
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name = "Init";
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init = /*%FSM<STATEINIT""">*/"diag_log ""Loaded Client Side EAH"";" \n
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"" \n
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"// NOTES " \n
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"// 1st PVC" \n
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"// EPOCH_login_PVC = first random string for next PVC" \n
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"// 2nd PVC" \n
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"// _randomPVC = EPOCH_login_PVC"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "_">*/
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class _
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{
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priority = 0.000000;
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to="Process";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "Process">*/
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class Process
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{
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name = "Process";
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init = /*%FSM<STATEINIT""">*/"// "/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "Login">*/
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class Login
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{
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priority = 0.000000;
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to="Return_Random_Auth";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!isNil ""EPOCH_login_PVC"""/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/"_randomPVC = EPOCH_login_PVC;" \n
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"EPOCH_login_PVC = nil;"/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "Return_Random_Auth">*/
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class Return_Random_Auth
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{
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name = "Return_Random_Auth";
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init = /*%FSM<STATEINIT""">*/"PLAYER_LOGIN = _randomPVC;" \n
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"publicVariableServer ""PLAYER_LOGIN"";"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "Wait_for__Random">*/
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class Wait_for__Random
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{
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priority = 0.000000;
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to="Start_Client_Code";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!isNil _randomPVC"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/"_data = missionNamespace getVariable [_randomPVC,""""];" \n
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"missionNamespace setVariable [_randomPVC,nil];"/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "Start_Client_Code">*/
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class Start_Client_Code
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{
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name = "Start_Client_Code";
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init = /*%FSM<STATEINIT""">*/"call compile _data;"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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};
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};
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/*%FSM</STATE>*/
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};
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initState="Init";
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finalStates[] =
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{
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};
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};
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/*%FSM</COMPILE>*/
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