Hint for assembled UAV's to use DynaMenu

This commit is contained in:
He-Man 2019-09-14 19:50:37 +02:00
parent bd88c52083
commit 9f78b6e0f6

View File

@ -281,7 +281,7 @@ class CfgEpochClient
GetOutMan = "_this call EPOCH_getOutMan;_this call Epoch_custom_EH_GetOutMan";
SeatSwitchedMan = "_this call EPOCH_custom_EH_SeatSwitchedMan";
FiredNear = "_this call EPOCH_custom_EH_FiredNear";
WeaponAssembled = "clearItemCargoGlobal (_this select 1)";
WeaponAssembled = "clearItemCargoGlobal (_this select 1);if ((_this select 1) isKindOf 'UAV_01_base_F' || (_this select 1) isKindOf 'UAV_06_base_F') then {['UAV assembled - Connect it with DynaMenu (Space)',5] call Epoch_Message}";
// suppress these units from spawning near Jammer or Traders
nonJammerAI[] = {"B_Heli_Transport_01_F","PHANTOM","EPOCH_Sapper_F","Epoch_SapperG_F","Epoch_SapperB_F","I_UAV_01_F","EPOCH_RyanZombie_1"};
nonTraderAI[] = {"B_Heli_Transport_01_F","PHANTOM","EPOCH_Sapper_F","Epoch_SapperG_F","Epoch_SapperB_F","I_UAV_01_F","Epoch_Cloak_F","GreatWhite_F","EPOCH_RyanZombie_1"};