From a12e3a10aae0f2c086caf42747607e078b75534e Mon Sep 17 00:00:00 2001 From: He-Man Date: Sat, 26 Jan 2019 23:53:03 +0100 Subject: [PATCH] Changelog --- changelog.md | 24 ++++++++++++++++-------- 1 file changed, 16 insertions(+), 8 deletions(-) diff --git a/changelog.md b/changelog.md index e85995d7..f7b51ea4 100644 --- a/changelog.md +++ b/changelog.md @@ -55,7 +55,6 @@ All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) a - CZ_Backpack_Epoch (Camo CZ BackPack): Load: 520 - L_Gunbag_Epoch (Large Gunbag): Load: 580 - Tablet (E-Pad) - Can be found in Space Menu (DynaMenu) - - You can simply add "Apps" by a config - https://github.com/EpochModTeam/Epoch/blob/experimental/Sources/epoch_config/Configs/CfgEPad.hpp - Default Apps: - Enable E-Pad in DynaMenu - Show Playermarker on Map (GPS is needed) @@ -74,13 +73,9 @@ All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) a - Rusty textures for some Vehicles - Button to search in all configs to spawn items in AdminMenu - Fix to prevent rope-break while lifting Vehicles -- Removed buildings are no longer logged as "killed", but as removed, if the owner has removed it -- All Plotpoles are now stored in the Variable "EPOCH_Plotpoles" (for Clients and Server) - Earplugs (Default F4 - Auto-Earplugs on Vehicle enter can be toggled in E-Pad) - UAV's are now usable by Space-Menu (DynaMenu) -- Configs to disable Door interactions for enhanced movement and ACE Mod - You can now defuse bombs via Space-Menu (DynaMenu) -- Config to change the max vehicle trade distance to cfgEpochclient.hpp ### Fixed - Model for SolarCharger was the same as SolarGenerator in Crafting Menu - If already in a group, you can not join another group @@ -89,12 +84,25 @@ All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) a ### Changed - Metal Garage model is now better to identify (looked nearly the same as walls) - Teleporters are now Booths and no interaction is needed to teleport -- SIM / Ghost storages have now own baseClasses - "Buildable_Storage_SIM" / "Buildable_Storage_Ghost" - RadSuit now also protect against Toxic -- Simplified Weather script Event -- Config for seasonal Trader Clothings - PlotPoles have now a smaller geometry to fit into 1 wall height bases +- Reworked the looting script to be more targeted on players next destinations +### Server Owners +- The changes in the loot scripts will spawn much more loot now! + - Check if you have to reduce the Lootbias / lootMultiplier, if you have adjusted it! +- You can simply add "Apps" to the E-Pad in: + - https://github.com/EpochModTeam/Epoch/blob/experimental/Sources/epoch_config/Configs/CfgEPad.hpp +- Added a config to use seasonal TraderDeco to epochconfig.hpp +- Simplified Weather script Event (check epochconfig.hpp) +- SIM / Ghost storages have now own baseClasses - "Buildable_Storage_SIM" / "Buildable_Storage_Ghost" +- Added config to change the max vehicle trade distance to cfgEpochclient.hpp +- Added config to disable Door interactions for enhanced movement (DisableDoorsOnObj) to epochconfig.hpp +- Added config to disable Door interactions for ACE Mod to cfgEpochclient.hpp +- All Plotpoles are now stored in the Variable "EPOCH_Plotpoles" (for Clients and Server) +- Removed buildings are no longer logged as "killed", but as removed in the DB + + ## [1.2.0.0] - 2018-05-24 ### Added - Config in cfgepochclient.hpp to disable needed items for FireOn / BurnBarrelOff / Hook @He-Man