From a24d9c08bf675ad744e2c336c18b5e854bea5d06 Mon Sep 17 00:00:00 2001 From: vbawol Date: Mon, 25 Apr 2016 15:41:14 -0500 Subject: [PATCH] changelog --- Changelogs/0.3.8.0.txt | 5 ++++- Sources/epoch_code/compile/building/EPOCH_staticMove.sqf | 2 +- 2 files changed, 5 insertions(+), 2 deletions(-) diff --git a/Changelogs/0.3.8.0.txt b/Changelogs/0.3.8.0.txt index c8cfa0ba..620d311a 100644 --- a/Changelogs/0.3.8.0.txt +++ b/Changelogs/0.3.8.0.txt @@ -43,8 +43,10 @@ [Info] Some AI Scripts Mods may not work with disableRemoteSensors enabled. You can disable with "disableRemoteSensors = false;" in CfgEpochClient. [Info] Removed old .bikey and added new one for 0380. -Build: 435 +Build: 436 [Added] Install batch for all CUP mods and CBA. https://github.com/EpochModTeam/Epoch/tree/master/Tools/Install +[Changed] The function EPOCH_fnc_addItemOverflow now supports spawning items and weapons types given a count. +[Changed] Moved the secure storage config variable 'returnOnPack' from cfgvehicles config to CfgBaseBuilding. [Changed] Make use of new getOutMan EH for vehicle epoch anti wall glitch checks. [Changed] Change last few uses of hintSilent to Epoch_dynamicText. Now only the debug monitor uses hintSilent. [Changed] 1.58 Difficulty Overhaul changes to enable 3rd person. Thanks to klinGiii on the forum: http://epochmod.com/forum/index.php?/topic/41922-158-difficulty-overhaul @@ -52,6 +54,7 @@ Build: 435 [Changed] Increased range for vehicle interactions to fix issues with access to larger vehicles. Thanks to Grahame for the report: http://epochmod.com/forum/index.php?/topic/41894-cannot-unlock-large-vehicles/ [Changed] Preloading sapper by spawning one on the map at server start. [Changed] Change to github markdown for credits and license. +[Fixed] Rewrote deleteVehicle.txt BE filter to correct filter syntax to fix false kicks. Thanks to BetterDeadThanZed for the report http://epochmod.com/forum/index.php?/topic/41933-players-kicked-for-moving-safes/#comment-275297 [Fixed] Fixed Arma install batch script not closing after update. [Fixed] Mission loot payout not working. Thanks to @He-Man for the fix: http://epochmod.com/forum/index.php?/topic/41892-payout-trader-mission-broken/ [Fixed] Crafting recipe for Vehicle Repair Kit had wrong part in usedIn array. Thanks to LeBarbare for the report: http://epochmod.com/forum/index.php?/topic/41896-wrong-recipe-place/ diff --git a/Sources/epoch_code/compile/building/EPOCH_staticMove.sqf b/Sources/epoch_code/compile/building/EPOCH_staticMove.sqf index 45118995..10ff602f 100644 --- a/Sources/epoch_code/compile/building/EPOCH_staticMove.sqf +++ b/Sources/epoch_code/compile/building/EPOCH_staticMove.sqf @@ -13,7 +13,7 @@ https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/building/EPOCH_simulSwap.sqf Example: - [_object] spawn EPOCH_simulSwap; + [_object,_item] spawn EPOCH_staticMove; Parameter(s): _this select 0: OBJECT - Base building object