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_position = getPosATL player;
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_position = getPosATL player;
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_nearestLocations = nearestLocations[player, ["NameLocal"], 300];
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_nearestLocations = nearestLocations[player, _radioactiveLocations, 300];
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EPOCH_nearestLocations = _nearestLocations;
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EPOCH_nearestLocations = _nearestLocations;
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_powerSources = nearestObjects[player, ["Land_spp_Tower_F","Land_wpp_Turbine_V2_F","Land_wpp_Turbine_V1_F","SolarGen_EPOCH","Land_Wreck_Satellite_EPOCH"], _energyRange];
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_powerSources = nearestObjects[player, ["Land_spp_Tower_F","Land_wpp_Turbine_V2_F","Land_wpp_Turbine_V1_F","SolarGen_EPOCH","Land_Wreck_Satellite_EPOCH"], _energyRange];
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