debug spawn units

This commit is contained in:
vbawol 2017-09-28 11:30:26 -05:00
parent d12c6f83ce
commit a5894bca15

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@ -6,14 +6,16 @@ if (random _antagonistRndChance < _spawnChance) then {
// selectRandomWeighted arma 1.76 or higher // selectRandomWeighted arma 1.76 or higher
(selectRandomWeighted _antagonistChances) call EPOCH_unitSpawnIncrease; (selectRandomWeighted _antagonistChances) call EPOCH_unitSpawnIncrease;
}; };
// diag_log format["DEBUG: _spawnChance %1",_spawnChance];
_spawnUnits = []; _spawnUnits = [];
{ {
if (_x > 0) then{ if (_x > 0) then{
_spawnUnits pushBack(EPOCH_spawnIndex select _forEachIndex); _spawnUnits pushBack(EPOCH_spawnIndex select _forEachIndex);
}; };
} forEach _playerSpawnArray; } forEach (missionNamespace getVariable [_playerSpawnArrayKey, _playerSpawnArrayDefault]);
diag_log format["DEBUG: _spawnUnits %1",_spawnUnits];
// test spawning one antagonist every 10 minutes select one unit at random to spawn // test spawning one antagonist every 10 minutes select one unit at random to spawn
if !(_spawnUnits isEqualTo[]) then{ if !(_spawnUnits isEqualTo[]) then{