make AI spawn every 5 minutes instead of 10

This commit is contained in:
vbawol 2017-08-30 17:55:39 -05:00
parent 9028cec8df
commit a59fc4aee2
2 changed files with 20 additions and 18 deletions

View File

@ -1 +1,20 @@
false call EPOCH_pushCustomVar;
_spawnChance = ((EPOCH_playerNuisance + EPOCH_playerSoiled)/2) max 1;
// add more antagonist spawn chances
if (random _antagonistRndChance < _spawnChance) then {
(selectRandomWeighted _antagonistChances) call EPOCH_unitSpawnIncrease;
};
// diag_log format["DEBUG: _spawnChance %1",_spawnChance];
_spawnUnits = [];
{
if (_x > 0) then{
_spawnUnits pushBack(EPOCH_spawnIndex select _forEachIndex);
};
} forEach EPOCH_playerSpawnArray;
// test spawning one antagonist every 10 minutes select one unit at random to spawn
if !(_spawnUnits isEqualTo[]) then{
(selectRandom _spawnUnits) call EPOCH_unitSpawn;
};

View File

@ -1,18 +1 @@
_spawnChance = ((EPOCH_playerNuisance + EPOCH_playerSoiled)/2) max 1;
// add more antagonist spawn chances
if (random _antagonistRndChance < _spawnChance) then {
(selectRandomWeighted _antagonistChances) call EPOCH_unitSpawnIncrease;
};
// diag_log format["DEBUG: _spawnChance %1",_spawnChance];
_spawnUnits = [];
{
if (_x > 0) then{
_spawnUnits pushBack(EPOCH_spawnIndex select _forEachIndex);
};
} forEach EPOCH_playerSpawnArray;
// test spawning one antagonist every 10 minutes select one unit at random to spawn
if !(_spawnUnits isEqualTo[]) then{
(selectRandom _spawnUnits) call EPOCH_unitSpawn;
};
// runs every 10 minutes