mirror of
https://github.com/EpochModTeam/Epoch.git
synced 2024-08-30 18:22:13 +00:00
make AI spawn every 5 minutes instead of 10
This commit is contained in:
parent
9028cec8df
commit
a59fc4aee2
@ -1 +1,20 @@
|
||||
false call EPOCH_pushCustomVar;
|
||||
|
||||
_spawnChance = ((EPOCH_playerNuisance + EPOCH_playerSoiled)/2) max 1;
|
||||
// add more antagonist spawn chances
|
||||
if (random _antagonistRndChance < _spawnChance) then {
|
||||
(selectRandomWeighted _antagonistChances) call EPOCH_unitSpawnIncrease;
|
||||
};
|
||||
// diag_log format["DEBUG: _spawnChance %1",_spawnChance];
|
||||
|
||||
_spawnUnits = [];
|
||||
{
|
||||
if (_x > 0) then{
|
||||
_spawnUnits pushBack(EPOCH_spawnIndex select _forEachIndex);
|
||||
};
|
||||
} forEach EPOCH_playerSpawnArray;
|
||||
|
||||
// test spawning one antagonist every 10 minutes select one unit at random to spawn
|
||||
if !(_spawnUnits isEqualTo[]) then{
|
||||
(selectRandom _spawnUnits) call EPOCH_unitSpawn;
|
||||
};
|
||||
|
@ -1,18 +1 @@
|
||||
_spawnChance = ((EPOCH_playerNuisance + EPOCH_playerSoiled)/2) max 1;
|
||||
// add more antagonist spawn chances
|
||||
if (random _antagonistRndChance < _spawnChance) then {
|
||||
(selectRandomWeighted _antagonistChances) call EPOCH_unitSpawnIncrease;
|
||||
};
|
||||
// diag_log format["DEBUG: _spawnChance %1",_spawnChance];
|
||||
|
||||
_spawnUnits = [];
|
||||
{
|
||||
if (_x > 0) then{
|
||||
_spawnUnits pushBack(EPOCH_spawnIndex select _forEachIndex);
|
||||
};
|
||||
} forEach EPOCH_playerSpawnArray;
|
||||
|
||||
// test spawning one antagonist every 10 minutes select one unit at random to spawn
|
||||
if !(_spawnUnits isEqualTo[]) then{
|
||||
(selectRandom _spawnUnits) call EPOCH_unitSpawn;
|
||||
};
|
||||
// runs every 10 minutes
|
||||
|
Loading…
Reference in New Issue
Block a user