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0.3.9.0487
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@ -47,7 +47,7 @@ if !(isNull _this && alive _this) then {
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_bleedAmount = getNumber (_cfgObjectInteraction >> "bleedAmount");
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_bloodpAmount = getNumber (_cfgObjectInteraction >> "bloodpAmount");
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_soundConfigArray = getArray (_cfgObjectInteraction >> "soundEffect");
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if !(_animConfigArray isEqualTo []) then {
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if !(_soundConfigArray isEqualTo []) then {
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_soundEffect = selectRandom _soundConfigArray;
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};
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_soundEffectGlobal = getNumber (_cfgObjectInteraction >> "soundEffectGlobal");
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@ -1 +1 @@
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build=486;
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build=487;
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build=486;
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build=487;
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build=486;
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build=487;
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build=486;
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build=487;
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