diff --git a/Sources/epoch_code/init/client_init.sqf b/Sources/epoch_code/init/client_init.sqf index cded592f..da0712e4 100644 --- a/Sources/epoch_code/init/client_init.sqf +++ b/Sources/epoch_code/init/client_init.sqf @@ -60,9 +60,8 @@ EPOCH_lastFiredLocation = []; //Radiation EPOCH_geiger_shown = false; -EPOCH_geiger_on = false; -EPOCH_geiger_mute_counter = false; -EPOCH_geiger_mute_warning = false; +EPOCH_geiger_mute_counter = true; +EPOCH_geiger_mute_warning = true; EPOCH_ambientRadiation = 0; //TODO: needs to go server side. Adds constant incremental radiation to all players. Use in special events. rmx_var_drag_MouseDown = false;