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More sorted Buildings for LootPosition Check
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@ -91,7 +91,50 @@ if (isnil "LootMarkersPositions" && isnil "LootMarkers") then {
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"Land_Tyres_F",
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"Land_Ind_BoardsPack2",
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"Land_JunkPile_F",
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"Land_CratesShabby_F"
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"Land_CratesShabby_F",
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"Land_PowerPoleWooden_L_F",
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"Land_seno_balik",
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"CinderFloor_EPOCH",
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"Land_Shed_W02_EP1",
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"clone_female_static_F",
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"clone_female_static_F",
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"CinderWall_EPOCH",
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"CinderWallGarage_EPOCH",
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"WoodFloor_EPOCH",
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"Land_Zed_dira_civil",
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"Land_Helfenburk_zed",
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"Land_PowLines_ConcL",
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"Land_Shed_M01_EP1",
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"Land_Shed_W03",
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"Land_Helfenburk_brana",
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"Land_Vysilac_chodba",
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"Land_Com_tower_ep1",
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"Land_Fuelstation_army",
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"Land_Ind_BoardsPack1",
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"Land_OrlHot",
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"Land_Dumruina_mini",
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"TP_Booth_c_EPOCH",
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"Land_popelnice",
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"Land_Ind_Timbers",
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"Epoch_LootHolder",
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"Land_A_Crane_02b",
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"paintshop",
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"FirePlace_02_EPOCH",
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"clone_male_static_F",
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"Land_Atm_01_F",
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"Land_TTowerSmall_1_F",
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"Land_vodni_vez",
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"Land_Kontejner",
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"Land_Bench_04_F",
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"Land_Sara_domek_zluty_bez",
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"Land_Helfenburk_cimburi",
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"CinderWallHalf_EPOCH",
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"Land_A_statue02",
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"CinderWall_window_EPOCH",
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"Debug_static_F",
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"Land_HouseV2_04",
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"Goldenseal_EPOCH",
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"Land_Vysilac_vez"
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];
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_skipstrings = [
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"land_powerwire",
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