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changelog
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[New] Dynamic and extensible inventory sub menu system for item interaction and crafting options. (Double click item in your inventory)
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[Added] Vehicle immunity when a vehicle is left locked inside a player owned base (within jammer range) at server startup. Thanks to @morgoth0 for the feedback!
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[Added] Stamina loss when a player jumps.
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[Added] Drink option to Gas can to poison yourself.
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[Added] Option to pour out honey and get an empty jar instead of eating it.
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[Changed] Inventory Armor stats feature now dynamic and no longer forced via config.
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[Changed] Group menu and group requests options are now found options on the self-action menu. (SPACE BAR)
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[Changed] Wardrobe mirror now works in single player.
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[Fixed] Increased anti-teleport range that should hopefully allow for proper HALO spawning.
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[Fixed] Typos in Battleye script.txt that caused the filter not to function properly.
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[Fixed] Trailing commas in mission addons array. Thanks to a RP from @SPKcoding (aka $p4rky on EpochMod.com Forum)
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[Fixed] No longer possible to unlock Doors / Gates while using a UAV. Thanks to PR from @Ignatz-HeMan
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Server Side Only:
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[New] EpochServer.dll/so is now statically linked to pcre3 and hredis. On Windows this means that the pcre3.dll file in the arma 3 root can now be removed. On Linux we no longer depend on libhredis and libpcre to be installed.
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[Added] Example mission file epoch_RyanZed.Tanoa that includes "RyanZombies" in the required addons array.
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[Fixed] Database logging now trims log entries via the LogLimit setting provided in EpochServer.ini. The default is 1000 log records per list.
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Known Issues:
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