Merge pull request #569 from EpochModTeam/experimental

0.3.9 b561
This commit is contained in:
vbawol 2016-07-08 10:34:23 -05:00 committed by GitHub
commit afb3ce6023
37 changed files with 12 additions and 12 deletions

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@ -28,7 +28,7 @@ antagonistChanceLoot = 0.09; //9% chance when player click "SEARCH" on a loot ob
cloneCost = 100; // debt incurred on player death
// vehicles - Max vehicle slots is calculated from per vehicle limits below. Warning! Higher the number lower the performance.
simulationHandler = true; // When enabled this feature disables simulation on vehicles that are not nea players. Can help improve client fps at the cost of server fps.
simulationHandlerOld = false; // When enabled this feature disables simulation on vehicles that are not nea players. Can help improve client fps at the cost of server fps.
vehicleLockTime = 1800; // Controls how many seconds it takes to allow another person/group to unlock vehicle.
// Traders

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@ -38,7 +38,7 @@
7 createDialog !="createDialog \"rmx_dynamenu\";" !="createDialog \"rmx_craftingUI\";" !="createDialog \"QuickUpgrade\";" !="createDialog \"QuickTake\";" !="createDialog \"InteractBank\";" !="createdialog \"SelectGender\";" !="_handled = createdialog _dialog;" !="if !(createdialog \"InteractItem\") exitWith {};" !="createDialog _tapDiag;" !="if !(createdialog \"Trade\") exitWith {};" !="_ok = createdialog \"Interact\";" !="_ok = createdialog \"TradeNPCMenu\";" !="createDialog \"Epoch_myGroup\";" !="createDialog (if ((Epoch_my_GroupUID == \"\") && (Epoch_my_Group isEqualTo [])) then {\"EPOCH_createGrp\"} else {\"Epoch_myGroup\"});" !="createDialog \"GroupRequests\";" !="_ok = createdialog \"MissionSelect\";" !="createDialog 'Skaronator_AdminMenu';"
7 createDisplay !="createDisplay \"rmx_dynamenu\";" !="_parent createdisplay _displayClass;" !="finddisplay 151 createdisplay 'RscDisplayOptionsLayout'"
7 deleteMarker !="deleteMarkerLocal _mName;"
7 setMarker !="CBA_fnc_setMarkerPersistent\"" !="\\fnc_setMarkerPersistent" !="\"setMarkerPersistent" !="_mrkr setMarkerShapeLocal _mShape;" != "_mrkr setMarkerTypeLocal _mType;"
7 setMarker !="CBA_fnc_setMarkerPersistent\"" !="\\fnc_setMarkerPersistent" !="\"setMarkerPersistent" !="_mrkr setMarkerShapeLocal _mShape;" !="_mrkr setMarkerTypeLocal _mType;"
7 createMarker !="CBA_fnc_createMarker\"" !="\\fnc_createMarker" !="\"createMarker" !="cba_fCreateMarker" !="createMarkerLocal [_mName, _mPos];"
7 assignItem !="axeVIP assignItem _item;" !="unassignItem"
7 forceAddUniform

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@ -40,7 +40,7 @@ _unit switchMove "AmovPercMstpSnonWnonDnon_SaluteOut";
[player, "AmovPercMstpSnonWnonDnon_SaluteOut", Epoch_personalToken, _unit] remoteExec ["EPOCH_server_handle_switchMove",2];
_unit setmimic "dead";
_unit setface (selectRandom ["RyanZombieFace1", "RyanZombieFace2", "RyanZombieFace3", "RyanZombieFace4", "RyanZombieFace5"]);
// _unit setface (selectRandom ["RyanZombieFace1", "RyanZombieFace2", "RyanZombieFace3", "RyanZombieFace4", "RyanZombieFace5"]);
removegoggles _unit;
_zedHandle = [_unit,true] execFSM "epoch_code\system\EPOCH_zombie_brain.fsm";
_unit addEventHandler ["FiredNear", "(_this select 0) setVariable [""zFiredNear"",[_this select 1, _this select 2]];"];

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@ -109,7 +109,7 @@ _checkConfigs = {
};
_tooltip = "";
_tooltipcode = getText(_x >> "tooltipcode"),;
_tooltipcode = getText(_x >> "tooltipcode");
if (_tooltipcode != "") then {
_tooltip = [] call compile _tooltipcode;
}

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@ -1 +1 @@
build=560;
build=561;

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@ -1 +1 @@
build=560;
build=561;

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@ -222,8 +222,8 @@ for "_i" from 1 to _maxVehicleLimit do {
};
// re-enable damage and apply to vehicles after we wait some time.
[_vehicleDamages,([_serverSettingsConfig, "immuneVehicleSpawnTime", 120] call EPOCH_fnc_returnConfigEntry),([_serverSettingsConfig, "simulationHandler", true] call EPOCH_fnc_returnConfigEntry)] spawn {
params [["_vehicleDamages",[]],["_immuneTime",120],["_simulationHandler",true]];
[_vehicleDamages,([_serverSettingsConfig, "immuneVehicleSpawnTime", 120] call EPOCH_fnc_returnConfigEntry),([_serverSettingsConfig, "simulationHandlerOld", false] call EPOCH_fnc_returnConfigEntry)] spawn {
params [["_vehicleDamages",[]],["_immuneTime",120],["_simulationHandler",false]];
// wait for some time to let all vehicles settle.
sleep _immuneTime;
// set final damages

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@ -50,7 +50,7 @@ class FSM
"_serverSettingsConfig = configFile >> ""CfgEpochServer"";" \n
"_ahInitAuthCfg = [_serverSettingsConfig, ""antihack_ahInitAuthCfg"", [0,180]] call EPOCH_fnc_returnConfigEntry;" \n
"_events = [_serverSettingsConfig, ""events"", []] call EPOCH_fnc_returnConfigEntry;" \n
"_simulationHandler = [_serverSettingsConfig, ""simulationHandler"", true] call EPOCH_fnc_returnConfigEntry;" \n
"_simulationHandler = [_serverSettingsConfig, ""simulationHandlerOld"", false] call EPOCH_fnc_returnConfigEntry;" \n
"" \n
"_initAhInitBanOrLog = _ahInitAuthCfg select 0;" \n
"_initTimeLimit = _ahInitAuthCfg select 1;" \n

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@ -1 +1 @@
build=560;
build=561;

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@ -1 +1 @@
build=560;
build=561;

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@ -1 +1 @@
560
561