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b797
add switch for auto refuel disableAutoRefuel
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@ -81,6 +81,7 @@ weaponsAndItems[] = {
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};
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// vehicles - Max vehicle slots is calculated from per vehicle limits below. Warning! Higher the number lower the performance.
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disableAutoRefuel = "true"; // Removes auto refuel from all buildings at server startup.
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simulationHandlerOld = "false"; // When enabled this feature disables simulation on vehicles that are not nea players. Can help improve client fps at the cost of server fps.
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vehicleLockTime = 1800; // Controls how many seconds it takes to allow another person/group to unlock vehicle.
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removevehweapons[] = { // remove these Weapons from spawned Vehicles
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@ -1 +1 @@
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build=796;
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build=797;
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@ -260,7 +260,9 @@ _servicepoints = getArray (_config >> worldname >> 'ServicePoints');
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} forEach _ServicePoints;
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// Remove Auto-Refuel from all maps
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{_x setFuelCargo 0;} foreach ((epoch_centerMarkerPosition nearObjects ['Building',EPOCH_dynamicVehicleArea]) select {getFuelCargo _x > 0});
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if ([_serverSettingsConfig, "disableAutoRefuel", true] call EPOCH_fnc_returnConfigEntry) then {
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{_x setFuelCargo 0;} foreach ((epoch_centerMarkerPosition nearObjects ['Building',EPOCH_dynamicVehicleArea]) select {getFuelCargo _x > 0});
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};
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// set time multiplier
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setTimeMultiplier ([_serverSettingsConfig, "timeMultiplier", 1] call EPOCH_fnc_returnConfigEntry);
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14
changelog.md
14
changelog.md
@ -4,6 +4,7 @@ All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) a
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## [Unreleased]
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### Added
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- Initial support for Malden 2035 map released with A3 1.72+.
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- Base PlotPole ESP added to EpochAH. @SMVampire
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- Vector Base Building (uses Arrow keys by default and with SHIFT / ALT you can control the steps). @DirtySanchez & @Ignatz-Heman
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- Base Building elements can be detached to walk around the Element before saving. @Ignatz-Heman
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- Helper arrow to indicate door-opening direction for Base Building. @Ignatz-Heman
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@ -12,16 +13,19 @@ All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) a
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- Dynamic Debris: Dynamically spawns vehicle and other debris on the roadways. Scans the roads on startup and uses a random seed generator to determine the locations of debris. Debris is spawned using createSimpleObject for best performance and is made to conform with the uppermost roadway surface.
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- Epoch Dev Libs, See https://github.com/EpochModTeam/Epoch/tree/experimental/Tools/DevFrameWork for more info. @raymix
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- Md5 hash function and Unit test to the hive. See usage example with EPOCH_fnc_server_hiveMD5 SQF function.
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### Fixed
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- Base Building 90° and 270° Snap was broken.
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- Sometimes snapped Base Building elements rotated back on save.
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- BE kick since 1.70.
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### Changed
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- Made ServicePoint more configurable @Ignatz-Heman
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- Base Building: Replaced 0/90/180/270° direction build mode with "Rotate 90°". @Ignatz-Heman
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- Base Building: Max building height now will be checked directly at building element placement. @Ignatz-Heman
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- Separated Hunger and Thirst loss values to baseHungerLoss/baseThirstLoss and removed baseHTLoss from CfgEpochClient.
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- Hunger and Thirst loss rates are now effected by timeMultiplier.
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- Bump to hive version 0.6.0.0, Note: this requires epochserver(_x64).dll/so hive extension updates server side.
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- Bump to hive version 0.6.0.0, Note: this requires epochserver hive extension updates server side.
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- Disable Gas Station Auto-Refuel on server startup. Use disableAutoRefuel = false; via epochconfig.hpp to disable. @SMVampire
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### Fixed
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- Zombie falsely triggers Mission success @Ignatz-Heman
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- Base Building 90° and 270° Snap was broken.
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- Sometimes snapped Base Building elements rotated back on save.
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- BE kick since 1.70.
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## [0.5.0.0] - 2017-03-17
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### Added
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