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Merge pull request #752 from Ignatz-HeMan/patch-1
Force Save Player after Spawnpoint set
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commit
b036ed080c
@ -36,6 +36,7 @@ if (alive _jammer) then {
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// set position of spawnpoint to players SERVER_VARS
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// set position of spawnpoint to players SERVER_VARS
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_server_vars set [0, getposATL _player]; // 0 = RESPAWN POS
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_server_vars set [0, getposATL _player]; // 0 = RESPAWN POS
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_player setVariable ["SERVER_VARS", _server_vars];
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_player setVariable ["SERVER_VARS", _server_vars];
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[_player, _player getVariable["VARS", []]] call EPOCH_server_savePlayer;
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["Spawnpoint set", 5] remoteExec ['Epoch_message',_player];
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["Spawnpoint set", 5] remoteExec ['Epoch_message',_player];
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}
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}
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else
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else
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@ -43,6 +44,7 @@ if (alive _jammer) then {
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// remove position of spawnpoint from players SERVER_VARS
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// remove position of spawnpoint from players SERVER_VARS
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_server_vars set [0, []]; // 0 = RESPAWN POS
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_server_vars set [0, []]; // 0 = RESPAWN POS
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_player setVariable ["SERVER_VARS", _server_vars];
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_player setVariable ["SERVER_VARS", _server_vars];
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[_player, _player getVariable["VARS", []]] call EPOCH_server_savePlayer;
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["Spawnpoint removed", 5] remoteExec ['Epoch_message',_player];
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["Spawnpoint removed", 5] remoteExec ['Epoch_message',_player];
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};
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};
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}
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}
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