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Merge pull request #660 from SPKcoding/experimental
more custom options
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commit
b07c74f80d
@ -23,11 +23,13 @@
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BOOL
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*/
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//[[[cog import generate_private_arrays ]]]
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private ["_alljammer","_buildingAllowed","_buildingCountLeader","_buildingCountLimit","_buildingCountPerMember","_buildingJammerRange","_bypassJammer","_c","_cfgBaseBuilding","_config","_isAllowed","_jammer","_jammerpergroup","_limitNearby","_maxbuildingheigh","_membercount","_minjammerdistance","_myPosATL","_nearestJammer","_obj","_objType","_objectCount","_ownedJammerExists","_range","_restricted","_restrictedArray","_restrictedLocations","_restrictedLocationsArray","_restrictedLocationsRange","_simulClass","_staticClass","_storagecountLeader","_storagecountPerMember"];
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private ["_alljammer","_buildingAllowed","_buildingCountLeader","_buildingCountLimit","_buildingCountPerMember","_buildingJammerRange","_bypassJammer","_c","_cfgBaseBuilding","_config","_isAllowed","_jammer","_jammerPerGroup","_limitNearby","_maxBuildingHeight","_membercount","_minjammerdistance","_myPosATL","_nearestJammer","_obj","_objType","_objectCount","_ownedJammerExists","_range","_restricted","_restrictedArray","_restrictedLocations","_restrictedLocationsArray","_restrictedLocationsRange","_simulClass","_staticClass","_storageCountLeader","_storageCountPerMember","_scl","_gcl","_storageCountLimit","_useGroupCountLimits","_ghostClass"];
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//[[[end]]]
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_buildingAllowed = true;
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_ownedJammerExists = false;
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_scl = false;
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_gcl = true;
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_nearestJammer = objNull;
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// reject building if in vehicle
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@ -38,21 +40,23 @@ _config = 'CfgEpochClient' call EPOCH_returnConfig;
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_cfgBaseBuilding = 'CfgBaseBuilding' call EPOCH_returnConfig;
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_buildingJammerRange = getNumber(_config >> "buildingJammerRange");
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_buildingCountLimit = getNumber(_config >> "buildingCountLimit");
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if (_buildingJammerRange == 0) then { _buildingJammerRange = 75; };
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if (_buildingCountLimit == 0) then { _buildingCountLimit = 200; };
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_storageCountLimit = getNumber(_config >> "storageCountLimit");
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_buildingCountLeader = getNumber(_config >> "buildingCountLeader");
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_buildingCountPerMember = getNumber(_config >> "buildingCountPerMember");
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_storagecountLeader = getNumber(_config >> "storagecountLeader");
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_storagecountPerMember = getNumber(_config >> "storagecountPerMember");
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_minjammerdistance = getNumber(_config >> "minJammerDistance");
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_maxbuildingheigh = getNumber(_config >> "maxBuildingHeigh");
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_jammerpergroup = getNumber(_config >> "JammerPerGroup");
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if (_buildingCountLeader == 0) then { _buildingCountLeader = _buildingCountLimit};
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if (_storagecountLeader == 0) then { _storagecountLeader = 100};
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if (_minjammerdistance == 0) then { _minjammerdistance = _buildingJammerRange*3};
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if (_maxbuildingheigh == 0) then { _maxbuildingheigh = 100};
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if (_jammerpergroup == 0) then { _jammerpergroup = 2};
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_storageCountLeader = getNumber(_config >> "storageCountLeader");
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_storageCountPerMember = getNumber(_config >> "storageCountPerMember");
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_minJammerDistance = getNumber(_config >> "minJammerDistance");
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_maxBuildingHeight = getNumber(_config >> "maxBuildingHeight");
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_jammerPerGroup = getNumber(_config >> "jammerPerGroup");
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if(getNumber(_config >> "useGroupCountLimits") == 0)then{_gcl=false};
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if(getNumber(_config >> "splitCountLimits") == 1)then{_scl=true};
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if(_buildingJammerRange == 0)then{_buildingJammerRange = 75};
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if(_buildingCountLimit == 0)then{_buildingCountLimit = 200};
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if(_buildingCountLeader == 0)then{_buildingCountLeader = _buildingCountLimit};
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if(_storageCountLeader == 0)then{_storageCountLeader = 100};
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if(_minJammerDistance == 0)then{_minJammerDistance = _buildingJammerRange*3};
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if(_maxBuildingHeight == 0)then{_maxBuildingHeight = 100};
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if(_jammerPerGroup == 0)then{_jammerPerGroup = 2};
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// input
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params ["_objType"];
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@ -64,6 +68,7 @@ if (_objType isEqualType objNull) then {
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_staticClass = getText(_cfgBaseBuilding >> _objType >> "staticClass");
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_simulClass = getText(_cfgBaseBuilding >> _objType >> "simulClass");
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_ghostClass = getText(_cfgBaseBuilding >> _objType >> "GhostPreview");
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_bypassJammer = getNumber(_cfgBaseBuilding >> _staticClass >> "bypassJammer");
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// Jammer
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@ -77,49 +82,67 @@ if !(_jammer isEqualTo []) then {
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};
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} foreach _jammer;
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} else {
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{
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if (alive _x && (_x distance player) <= _buildingJammerRange) exitWith{
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_nearestJammer = _x;
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};
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} foreach _jammer;
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if !(isNull _nearestJammer) then {
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if ((getposatl player) select 2 < _maxbuildingheigh) then {
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if ((getPosATL player) select 2 < _maxBuildingHeight) then {
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if ((_nearestJammer getVariable["BUILD_OWNER", "-1"]) in[getPlayerUID player, Epoch_my_GroupUID]) then {
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_ownedJammerExists = true;
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} else {
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_buildingAllowed = false;
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["Building Disallowed: Frequency Blocked", 5] call Epoch_message;
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};
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_objectCount = count nearestObjects[_nearestJammer, ["Constructions_static_F"], _buildingJammerRange];
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if(_gcl)then{
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_membercount = 0;
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if (count Epoch_my_Group > 0) then {
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_membercount = count (Epoch_my_Group select 3) + count (Epoch_my_Group select 4);
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if(count Epoch_my_Group > 0)then{_membercount = count (Epoch_my_Group select 3) + count (Epoch_my_Group select 4)}
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};
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if (_objType in ["WorkBench_EPOCH","StorageShelf_EPOCH","Tipi_EPOCH","LockBox_EPOCH","Safe_EPOCH","StorageShelf_SIM_EPOCH","LockBox_SIM_EPOCH","Safe_SIM_EPOCH","Workbench_SIM_EPOCH","Tipi_SIM_EPOCH"]) then {
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_buildingCountLimit = _storagecountLeader + _storagecountPerMember*_membercount;
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_objectCount = count nearestObjects[_nearestJammer, ["Buildable_Storage","Constructions_lockedstatic_F"], _buildingJammerRange];
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if(_objType in ["WorkBench_EPOCH","StorageShelf_EPOCH","Tipi_EPOCH","LockBox_EPOCH","Safe_EPOCH","StorageShelf_SIM_EPOCH","LockBox_SIM_EPOCH","Safe_SIM_EPOCH","Workbench_SIM_EPOCH","Tipi_SIM_EPOCH"])then[{
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if(_scl)then{
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if(_gcl)then{
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_storageCountLimit = _storageCountLeader + (_storageCountPerMember * _membercount);
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if((_storageCountLeader + _storageCountPerMember) > _storageCountLimit)then{_storageCountLimit = _storageCountLeader}
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};
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if((count nearestObjects[_nearestJammer,["Buildable_Storage","Constructions_lockedstatic_F",_ghostClass],_buildingJammerRange]) >= _storageCountLimit)then{
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_buildingAllowed = false;
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[format["Building Disallowed: Max. %1 Storage Objects",_storageCountLimit],5] call Epoch_message
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}
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else {
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_buildingCountLimit = _buildingCountLeader + _buildingCountPerMember*_membercount;
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_objectCount = count nearestObjects[_nearestJammer, ["Constructions_static_F","Constructions_foundation_F"], _buildingJammerRange];
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}else{
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if(_gcl)then{_buildingCountLimit = _buildingCountLeader + (_buildingCountPerMember * _membercount)};
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if((count nearestObjects[_nearestJammer,["Buildable_Storage","Constructions_lockedstatic_F","Constructions_static_F","Constructions_foundation_F",_ghostClass],_buildingJammerRange]) >= _buildingCountLimit)then{
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_buildingAllowed = false;
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[format["Building Disallowed, Frequency Overloaded: Limit %1",_buildingCountLimit],5] call Epoch_message
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}
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}
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},{
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//a try to prevent bugusing (TODO: not working for storage objects atm)
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if((count nearestObjects[_nearestJammer,[_ghostClass],_buildingJammerRange]) >= 2)exitWith{ //setting this too low may not be player-friendly. Recommend: >= 2
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_buildingAllowed = false;
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["Building Disallowed: Frequency Unstable, Wait A Moment",5] call Epoch_message
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};
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if (_objectCount >= _buildingCountLimit) then {
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if(_gcl)then{_buildingCountLimit = _buildingCountLeader + (_buildingCountPerMember * _membercount)};
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if(_scl)then{
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if((count nearestObjects[_nearestJammer,["Constructions_static_F","Constructions_foundation_F",_ghostClass],_buildingJammerRange]) >= (_buildingCountLimit +1))then{
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_buildingAllowed = false;
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[format["Building Disallowed: Frequency Overloaded: Limit %1", _buildingCountLimit], 5] call Epoch_message;
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};
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[format["Building Disallowed: Max. %1 Constructions",_buildingCountLimit],5] call Epoch_message
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}
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else {
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}else{
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if((count nearestObjects[_nearestJammer,["Buildable_Storage","Constructions_lockedstatic_F","Constructions_static_F","Constructions_foundation_F",_ghostClass],_buildingJammerRange]) >= (_buildingCountLimit +1))then{
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_buildingAllowed = false;
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["Building Disallowed: Max building heigh reached", 5] call Epoch_message;
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[format["Building Disallowed: Frequency Overloaded: Limit %1",_buildingCountLimit],5] call Epoch_message
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}
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}
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}]
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}else{
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_buildingAllowed = false;
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["Building Disallowed: Max building height reached",5] call Epoch_message;
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};
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};
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};
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}
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else {
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}else{
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if (_objType in ["PlotPole_EPOCH", "PlotPole_SIM_EPOCH"]) then {
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// TODO: rework not ideal to use allmissionobjects
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_alljammer = allmissionobjects 'PlotPole_EPOCH';
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@ -129,9 +152,9 @@ else {
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_c = _c+1;
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};
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} foreach _alljammer;
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if (_c >= _jammerpergroup) then {
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if (_c >= _jammerPerGroup) then {
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_buildingAllowed = false;
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[format["Building Disallowed: Max %1 Jammer per Group!", _jammerpergroup], 5] call Epoch_message;
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[format["Building Disallowed: Max %1 Jammer per Group!", _jammerPerGroup], 5] call Epoch_message;
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};
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};
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};
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@ -154,7 +177,7 @@ if (!_ownedJammerExists) then{
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if !(_buildingAllowed)exitWith{ false };
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// require jammer check if not found as owner of jammer
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if (getNumber(_config >> "buildingRequireJammer") == 0 && _bypassJammer == 0) then{
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if (getNumber(_config >> "buildingRequireJammer") == 1 && _bypassJammer == 0) then{
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if !(_objType in ["PlotPole_EPOCH", "PlotPole_SIM_EPOCH"]) then {
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_buildingAllowed = _ownedJammerExists;
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if !(_buildingAllowed) then {
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@ -22,16 +22,19 @@ class CfgEpochClient
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buildingNearbyMilitaryClasses[] = {"Cargo_Tower_base_F","Cargo_HQ_base_F","Cargo_Patrol_base_F","Cargo_House_base_F"};
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restrictedLocations[] = {"NameCityCapital"};
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restrictedLocationsRange = 300;
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buildingRequireJammer = 0;
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buildingCountLimit = 200;
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buildingRequireJammer = 1; //1 = require jammer to build
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buildingJammerRange = 75;
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JammerPerGroup = 1;
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jammerPerGroup = 1;
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minJammerDistance = 650;
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maxBuildingHeigh = 33;
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buildingCountLeader = 125;
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buildingCountPerMember = 5;
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storagecountLeader = 10;
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storagecountPerMember = 5;
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maxBuildingHeight = 33;
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buildingCountLimit = 200; //overall building limit in range of jammer (overridden if "useGroupCountLimits=1")
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storageCountLimit = 100; //overall storage limit in range of jammer (triggers only if "splitCountLimits=1" & "useGroupCountLimits=0")
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splitCountLimits = 0; //1 = distinguish buildingCountLimit from storageCountLimit (ex.: buildingCountLimit=100, storageCountLimit=100 >> you can build 100 baseparts AND additional 100 storage objects like safes, lockboxes...)
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useGroupCountLimits = 1; //1 = enable leader and member counts (doesn´t affect "splitCountLimits")
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buildingCountLeader = 125; //ignore if "useGroupCountLimits=0"
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buildingCountPerMember = 5; //ignore if "useGroupCountLimits=0"
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storageCountLeader = 10; //ignore if "splitCountLimits=0" & "useGroupCountLimits=0"
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storageCountPerMember = 5; //ignore if "splitCountLimits=0" & "useGroupCountLimits=0"
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maxdoors = 8;
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maxgates = 5;
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disableRemoteSensors = true;
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@ -15,12 +15,15 @@
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"NameCityCapital"
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],
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"restrictedLocationsRange": 300,
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"buildingRequireJammer": 0,
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"buildingRequireJammer": 1,
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"buildingCountLimit": 200,
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"buildingJammerRange": 75,
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"JammerPerGroup": 1,
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"minJammerDistance": 650,
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"maxBuildingHeigh": 33,
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"storageCountLimit": 100,
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"splitCountLimits": 0,
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"useGroupCountLimits": 1,
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"buildingCountLeader": 125,
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"buildingCountPerMember": 5,
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"storagecountLeader": 10,
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@ -340,6 +343,11 @@
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"topRight",
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"x\\addons\\a3_epoch_code\\Data\\UI\\hazzard_ca.paa"
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],
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[
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"Wet",
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"topRight",
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"x\\addons\\a3_epoch_code\\Data\\UI\\wet_ca.paa"
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],
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[
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"Alcohol",
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"topRight",
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