0.3.7.022

This commit is contained in:
vbawol 2016-01-13 12:27:33 -06:00
parent 0b357e10c6
commit b1cf768a3a
3 changed files with 8 additions and 3 deletions

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@ -2,7 +2,7 @@
[Added] Repack magazines feature. Simply select a magazine and press the "Repack" button.
[Added] 55 Gallon (210 liters) Fuel Barrel that can be used to refill/siphon vehicles. (Full - ItemBarrelF,Empty - ItemBarrelE).
[Added] Ability to siphon fuel from other fuel sources like gas stations and gas tanks.
[Added] Crafting Burlap from Hemp.
[Added] Crafting Burlap (ItemBurlap) from 2x Hemp (ItemHemp).
[ADDED-WIP] Pack/unpack empty backpacks into carryable magazine items.
[ADDED-WIP] Hotwire Kit (ItemHotwire).
[ADDED-WIP] Key Makers Kit (ItemKeyKit).
@ -10,12 +10,12 @@
[ADDED-WIP] Metal Pipes (ItemPipe).
[ADDED-WIP] Documents (Trash,Books,Vehicle Upgrades) (ItemDoc1-8, ItemVehDoc1-4).
[ADDED-WIP] Light Bulb (ItemBulb).
[ADDED-WIP] Burlap (ItemBurlap).
[ADDED-WIP] Briefcase (Empty - ItemBriefcaseE).
[ADDED-WIP] Aluminum Bars (ItemAluminumBar).
[ADDED-WIP] Copper Bars (ItemCopperBar).
[ADDED-WIP] Tin Bars (ItemTinBar).
[ADDED-WIP] Plywood sheets in small and large stacks (ItemPlywood,ItemPlywoodPack).
[Changed] Increased angle that the player is able to aim up.
[Changed] Drinking Alcohol increases the new "Alcohol" stat instead of directly effecting blood pressure.
[Changed] Crafting Hesco barrier now require 3x Burlap.
[Changed] Crafting wood and meta spike traps now require 2x Sticks.

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@ -18,6 +18,9 @@ class Epoch_Female_base_F : B_Soldier_base_F
{
identityTypes[] = { "Woman", "NoGlasses" };
// minGunElev = -80;
maxGunElev = 80; // test increased aim up angle
faceType = "Man_A3";
woman = 1;
side = 1;
@ -698,6 +701,8 @@ class Epoch_Man_base_F : O_Soldier_base_F
{
identityTypes[] = { "Kerry", "NoGlasses" };
maxGunElev = 80; // test increased aim up angle
faceType = "Man_A3";
side = 0;
vehicleClass = "Men";

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@ -251,7 +251,7 @@ class CfgCrafting
class ItemBurlap : Item
{
usedIn[] = { "KitHesco3" };
recipe[] = { { "ItemKiloHemp", 1 } };
recipe[] = { { "ItemKiloHemp", 2 } };
previewPosition[] = {0.8,1,0.35};
previewScale = 4;
};