enable dynamic simulation on vehicles

This commit is contained in:
vbawol 2017-07-08 18:52:42 -05:00
parent 0efc699370
commit b2354dc5a6
2 changed files with 5 additions and 4 deletions

View File

@ -111,3 +111,4 @@ _say3dsounds = "isClass _x" configClasses (_say3dsoundsConfig);
// disable remote sensors on server and client as all Epoch AI is local to the side controlling it.
disableRemoteSensors (["CfgEpochClient", "disableRemoteSensors", true] call EPOCH_fnc_returnConfigEntryV2);
enableDynamicSimulationSystem true;

View File

@ -42,7 +42,7 @@ for "_i" from 1 to _maxVehicleLimit do {
if ((_response select 0) == 1 && (_response select 1) isEqualType []) then {
_arr = _response select 1;
_arrNum = count _arr;
// New Upgrade System adds to DB array, check and correct older saved vehicles
if (_arrNum < _dataFormatCount) then {
{
@ -52,7 +52,7 @@ for "_i" from 1 to _maxVehicleLimit do {
};
} foreach _dataFormat;
};
if (_arrNum == _dataFormatCount) then {
// Validate and replace invaild data
@ -86,7 +86,7 @@ for "_i" from 1 to _maxVehicleLimit do {
_vehicle setVariable ["BIS_enableRandomization", false];
if !(isNull _vehicle) then {
// make vehicle immune from damage.
_vehicle allowDamage false;
_vehicle allowDamage false;
// store spawned vehicles in array to make one call to remains handler
_allVehicles pushBack _vehicle;
// remove selected slot from array and set on vehicle
@ -212,7 +212,7 @@ for "_i" from 1 to _maxVehicleLimit do {
// vehicle simulation handler
if (_simulationHandler) then{
_vehicle enableSimulationGlobal false;
_vehicle enableDynamicSimulation true;
};
// turrets
/*