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Merge pull request #758 from ravmustang/Vehicle-Upgrades
Add BIS randomization false to Vehicles
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commit
b2a43d1ecc
@ -72,6 +72,8 @@ for "_i" from 1 to _maxVehicleLimit do {
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// spawn vehicle at temp location.
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// spawn vehicle at temp location.
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_vehicle = createVehicle [_class, _location, [], 0, "CAN_COLLIDE"];
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_vehicle = createVehicle [_class, _location, [], 0, "CAN_COLLIDE"];
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// turn off BIS randomization
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_vehicle setVariable ["BIS_enableRandomization", false];
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if !(isNull _vehicle) then {
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if !(isNull _vehicle) then {
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// make vehicle immune from damage.
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// make vehicle immune from damage.
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_vehicle allowDamage false;
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_vehicle allowDamage false;
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@ -21,6 +21,8 @@ _serverSettingsConfig = configFile >> "CfgEpochServer";
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_removeweapons = [_serverSettingsConfig, "removevehweapons", []] call EPOCH_fnc_returnConfigEntry;
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_removeweapons = [_serverSettingsConfig, "removevehweapons", []] call EPOCH_fnc_returnConfigEntry;
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_removemagazinesturret = [_serverSettingsConfig, "removevehmagazinesturret", []] call EPOCH_fnc_returnConfigEntry;
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_removemagazinesturret = [_serverSettingsConfig, "removevehmagazinesturret", []] call EPOCH_fnc_returnConfigEntry;
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_vehObj = createVehicle[_vehClass, _position, [], 0, _can_collide];
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_vehObj = createVehicle[_vehClass, _position, [], 0, _can_collide];
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// turn off BIS randomization
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_vehObj setVariable ["BIS_enableRandomization", false];
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if !(isNull _vehObj) then{
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if !(isNull _vehObj) then{
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_vehObj call EPOCH_server_setVToken;
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_vehObj call EPOCH_server_setVToken;
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// Set Direction and position
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// Set Direction and position
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