From b2fbd6ef91e35c7393de8474daaa4c1dccad6aa5 Mon Sep 17 00:00:00 2001 From: He-Man Date: Mon, 10 Apr 2017 16:38:54 +0200 Subject: [PATCH] Fix if only HitPointDamage > 0 Important, when using SafeZones with VehicleGodmode and only HitPoint is damaged. --- Sources/epoch_code/compile/servicepoint/EPOCH_SP_Repair.sqf | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Sources/epoch_code/compile/servicepoint/EPOCH_SP_Repair.sqf b/Sources/epoch_code/compile/servicepoint/EPOCH_SP_Repair.sqf index eac299d0..9be49a26 100644 --- a/Sources/epoch_code/compile/servicepoint/EPOCH_SP_Repair.sqf +++ b/Sources/epoch_code/compile/servicepoint/EPOCH_SP_Repair.sqf @@ -54,7 +54,7 @@ _allHitPointsDamage = getAllHitPointsDamage _vehicle; }; } foreach (_allHitPointsDamage select 0); if (_allRepaired) then { - if ((damage _vehicle) > 0) then { + if ((damage _vehicle) > 0 || {_x > 0} count ((getallhitpointsdamage _vehicle) select 2) > 0) then { [_vehicle,["ALL",0],player,Epoch_personalToken] remoteExec ["EPOCH_server_repairVehicle",2]; }; _pos = getposatl _vehicle;