diff --git a/Changelogs/0.3.4.0.txt b/Changelogs/0.3.4.0.txt index 64125b47..f1148836 100644 --- a/Changelogs/0.3.4.0.txt +++ b/Changelogs/0.3.4.0.txt @@ -29,6 +29,7 @@ Server: [Fixed] Issue with trading vehicles that caused the trader data not to save or to save to the wrong slot. [Fixed] Added missing prices for female vests. [Fixed] Error Generic error in expression in EPOCH_server_repairVehicle. +[Changed] Vehicle spawn config that controls how many vehicles can spawn at different location types. See vehicleSpawnTypes array in the Map config in the server settings pbo. [Changed] Use new sort command instead of BIS_fncSortBy. [Changed] Use new worldSize command as default if maps worldSize setting in CfgEpoch does not exist. [Info] Removed old .bikey and added new one for 0340. diff --git a/Server_Install_Pack/@epochhive/addons/a3_epoch_server.pbo b/Server_Install_Pack/@epochhive/addons/a3_epoch_server.pbo index 6513f70c..9f81f6aa 100644 Binary files a/Server_Install_Pack/@epochhive/addons/a3_epoch_server.pbo and b/Server_Install_Pack/@epochhive/addons/a3_epoch_server.pbo differ diff --git a/Server_Install_Pack/@epochhive/addons/a3_epoch_server_settings.pbo b/Server_Install_Pack/@epochhive/addons/a3_epoch_server_settings.pbo index da034638..7e5ed9f9 100644 Binary files a/Server_Install_Pack/@epochhive/addons/a3_epoch_server_settings.pbo and b/Server_Install_Pack/@epochhive/addons/a3_epoch_server_settings.pbo differ diff --git a/Sources/epoch_code/gui/changelog-sample.html b/Sources/epoch_code/gui/changelog-sample.html new file mode 100644 index 00000000..ff2caadf --- /dev/null +++ b/Sources/epoch_code/gui/changelog-sample.html @@ -0,0 +1,20 @@ + +
+ + + + +Seems like Arma has very limited HTML features, no colors except for link, active link and bold text. Headings can have different fonts, see Epoch_GUI_ClientConfigs.hpp file for more info on this.
+Depending on size of HTML, you might need to increase height of control to enable scrolling. You can do that in inside Epoch_main_config_html in before mentioned file. Height is calculated in percentages (42% = 0.42 * safezoneH)
+TIP: Use filepatching to edit it live, file is reloaded when ESC is pressed
+ + \ No newline at end of file diff --git a/Sources/epoch_code/gui/changelog.html b/Sources/epoch_code/gui/changelog.html index ff2caadf..5bb8ccb1 100644 --- a/Sources/epoch_code/gui/changelog.html +++ b/Sources/epoch_code/gui/changelog.html @@ -9,12 +9,13 @@ content="text/html; charset=windows-1250">Seems like Arma has very limited HTML features, no colors except for link, active link and bold text. Headings can have different fonts, see Epoch_GUI_ClientConfigs.hpp file for more info on this.
-Depending on size of HTML, you might need to increase height of control to enable scrolling. You can do that in inside Epoch_main_config_html in before mentioned file. Height is calculated in percentages (42% = 0.42 * safezoneH)
-TIP: Use filepatching to edit it live, file is reloaded when ESC is pressed
+Client:
[Added] New secure storage device: The Epoch Safe.
[Added] Totally new crafting system and UI by Raymix.
[Added] Epoch variant of the unarmed Strider vehicle. (I_MRAP_03_EPOCH)
[Added] Melee weapons: a Broad Sword and Fishing Pole.
[Added] Halloween Clown mask and re-added to loot tables: Wolf/Pumpkin masks as well as Meeps Candy.
[Fixed] Group members unable to lock a Lockbox or Safe that was placed by the group leader.
[Fixed] Shadow artifact at top of Jammer.
[Fixed] Reduce client fps lag when first joining the server by preloading objects before exiting loading screen.
[Fixed] Being unable to remove a solar generator.
[Changed] Removed debug hint text for 3d rotation of objects as it was not needed.
[Changed] Re-enable Move button, this system will stay and be refined in the next few patches.
**Improved Dog AI Dog Brain by Axeman**
[FIXED] Dog not taming due to var reset in wrong place / BIS animal update.
[UPDATED] Dog text format updated.
[UPDATED] Dog whine, instead of bark, when alerting of other nearby players (When player crouched).
[UPDATED] Dog prey kills now use animal looting system. i.e. Dog will loot dead animals, and other objects, then will fetch loot.
[UPDATED] Attached weapon (loot) holder is now dropped if dog finds a new one. Needs update.
[ADDED] New Quiet dog bark and whine.
[UPDATED] Make dog sounds global and use quieter sounds to alert player once dog is tamed. Untamed dog or when attacking is still loud.
[UPDATED] Add occasional quiet dog whine when other players in the area.
[UPDATED] General Dog timeout tweaks to compensate for Arma Animals 'doing their own thing'
Server:
[Added] Example "Epoch Event" Code to provide an example on how to broadcast a message to all players using BE.
[Added] 'CfgTraderLimits' config can control stock limit per trader per item. Default is 100 per item class per trader.
[Added] storedVehicleLimit variable in CfgEpochServer can now control the total max allowed vehicles on traders. Default limit is 20.
[Fixed] Issue with trading vehicles that caused the trader data not to save or to save to the wrong slot.
[Fixed] Added missing prices for female vests.
[Fixed] Error Generic error in expression in EPOCH_server_repairVehicle.
[Changed] Use new sort command instead of BIS_fncSortBy.
[Changed] Use new worldSize command as default if maps worldSize setting in CfgEpoch does not exist.
[Info] Removed old .bikey and added new one for 0340.
[Info] The source code for the a3_epoch_server.pbo is now on the GitHub.