diff --git a/changelog.md b/changelog.md index ad7d5f9e..9fc105ca 100644 --- a/changelog.md +++ b/changelog.md @@ -5,27 +5,27 @@ All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) a ### Added - Several A2 Vehicles ported into Epoch - === LandVehicles === - - A2_Golf_EPOCH - - A2_HMMWV_EPOCH - - A2_HMMWV_load_EPOCH - - A2_Lada_EPOCH - - A2_SUV_EPOCH - - A2_SUV_load_EPOCH - - A2_SUV_armed_EPOCH (not finished) - - A2_UAZ_EPOCH - - A2_UAZ_Open_EPOCH - - A2_Ural_EPOCH - - A2_Vodnik_EPOCH - - A2_Volha_EPOCH + - A2_Golf_EPOCH + - A2_HMMWV_EPOCH + - A2_HMMWV_load_EPOCH + - A2_Lada_EPOCH + - A2_SUV_EPOCH + - A2_SUV_load_EPOCH + - A2_SUV_armed_EPOCH (not finished) + - A2_UAZ_EPOCH + - A2_UAZ_Open_EPOCH + - A2_Ural_EPOCH + - A2_Vodnik_EPOCH + - A2_Volha_EPOCH - === AirVehicles === - - a2_mi8_EPOCH - - a2_ch47f_armed_EPOCH - - a2_ch47f_armed_plus_EPOCH - - uh1h_armed_EPOCH - - uh1h_armed_plus_EPOCH + - a2_mi8_EPOCH + - a2_ch47f_armed_EPOCH + - a2_ch47f_armed_plus_EPOCH + - uh1h_armed_EPOCH + - uh1h_armed_plus_EPOCH - A lower Pawnee variant - - C_Heli_Light_01_armed_EPOCH - - C_Heli_Light_01_armed_plus_EPOCH + - C_Heli_Light_01_armed_EPOCH + - C_Heli_Light_01_armed_plus_EPOCH - Several A2 Weapons ported into Epoch - a2_ak47s_gold_EPOCH Mass: 150 - a2_AK107_EPOCH Mass: 200 @@ -78,14 +78,16 @@ All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) a - UAV's are now usable by Space-Menu (DynaMenu) - Configs to disable Door interactions for enhanced movement and ACE Mod - You can now defuse bombs via Space-Menu (DynaMenu) +- Config to change the max vehicle trade distance to cfgEpochclient.hpp ### Fixed - Model for SolarCharger was the same as SolarGenerator in Crafting Menu - If already in a group, you can not join another group - Position for Traders above water were bugged +- Mosquito behavior was a bit too heavy ### Changed - Metal Garage model is now better to identify (looked nearly the same as walls) -- Teleporters are now Boothes and no interaction is needed to teleport -- SIM / Ghost storages have now their own baseClasses - "Buildable_Storage_SIM" and "Buildable_Storage_Ghost" +- Teleporters are now Booths and no interaction is needed to teleport +- SIM / Ghost storages have now own baseClasses - "Buildable_Storage_SIM" / "Buildable_Storage_Ghost" - RadSuit now also protect against Toxic - Simplified Weather script Event - Config for seasonal Trader Clothings