Changelog

This commit is contained in:
He-Man 2018-05-19 19:35:27 +02:00
parent 3962dcfa75
commit b5715fb3cd

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@ -8,8 +8,10 @@ All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) a
- Radiation Suits to Loot, Pricing and Itemsort @He-Man
- Config to restrict tilting angle for Vectorbuilding to cfgEpochClient.hpp @He-Man
- Config to disable Fuelsources in PlotPole Range to epochconfig.hpp @He-Man
- Secondary Weapon can now be sold directly from hand @He-Man
- Attachments from sold weapons from hand will be put back into your Inventory @He-Man
- Reworked Trader Menu a bit @He-Man
- Secondary Weapon can now be sold directly from hand
- Attachments from sold weapons from hand will be put back into your Inventory
- Weapons in hand are now marked in menu as "in Hand"
- Solar Charger for EnergyPacks - Put an EnergyPack into the Charger and wait... @Helion4, @He-Man
- 4 Hoverboard Vehicles: @Helion4
- "hoverboard_epoch_1"
@ -17,12 +19,15 @@ All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) a
- "hoverboard_epoch_a3"
- "hoverboard_epoch_cargo"
- Mountainbike "MBK_01_EPOCH" @Helion4
- Helicopter UH1H "uh1h_Epoch" @Helion4
- BaseCam + BaseCam Terminal @Helion4, @He-Man
- Build Cams at your Base and watch them through the Terminal
- Wooden Stairs with lockable Bars on the top (upgradeable from Wooden Stairs) @Helion4
- Wood and Metal Garage Doors as upgradeable Baseparts @Helion4, @He-Man
- 1/3 Plywood wall directly craftable @Helion4, @He-Man
- You can now wash yourself with a soap in your inventory at water sources (reduce Soiled) @Helion4, @He-Man
- 2 new masks (Thor Helmet "thor_mask_epoch" and Iron Man Mask "iron_mask_epoch") @Helion4
- Search field in Admin spawn window (Admintool) @He-Man
### Fixed
- Mine Rocks / Chop Wood was only possible with Swords after 1.1.0 update. @He-Man
- Alive Toxic Sapper was not toxic @He-Man
@ -43,6 +48,8 @@ All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) a
- Items in Subcontainers (Items in BackPacks in Containers) were not saved @He-Man
- Drunk effects were not working correctly @He-Man
- Model / Graphics fix for Cinder Floors @Helion4
- Snapped Walls on Stairs sometimes were not fixed correctly @Helion4
- Quadbike handling was a bit too slippery @Helion4
### Changed
- Reworked Vehicle Load / Save commands for more precise Vehicle Spawn @He-Man
- Made Temp-Vehicles tradable (will not be stored in Trader after selling them) @He-Man