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Update EPOCH_isBuildAllowed.sqf
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@ -39,6 +39,19 @@ _buildingCountLimit = getNumber(_config >> "buildingCountLimit");
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if (_buildingJammerRange == 0) then { _buildingJammerRange = 75; };
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if (_buildingCountLimit == 0) then { _buildingCountLimit = 200; };
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_buildingCountLeader = getNumber(_config >> "buildingCountLeader");
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_buildingCountPerMember = getNumber(_config >> "buildingCountMember");
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_storagecountLeader = getNumber(_config >> "storagecountLeader");
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_storagecountPerMember = getNumber(_config >> "storagecountMember");
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_minjammerdistance = getNumber(_config >> "minJammerDistance");
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_maxbuildingheigh = getNumber(_config >> "maxBuildingHeigh");
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_jammerpergroup = getNumber(_config >> "JammerPerGroup");
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if (_buildingCountLeader == 0) then { _buildingCountLeader = _buildingCountLimit};
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if (_storagecountLeader == 0) then { _storagecountLeader = 100};
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if (_minjammerdistance == 0) then { _minjammerdistance = _buildingJammerRange*3};
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if (_maxbuildingheigh == 0) then { _maxbuildingheigh = 100};
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if (_jammerpergroup == 0) then { _jammerpergroup = 2};
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// input
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params ["_objType"];
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_obj = objNull;
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@ -52,7 +65,7 @@ _simulClass = getText(_cfgBaseBuilding >> _objType >> "simulClass");
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_bypassJammer = getNumber(_cfgBaseBuilding >> _staticClass >> "bypassJammer");
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// Jammer
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_jammer = nearestObjects[player, ["PlotPole_EPOCH"], _buildingJammerRange*3];
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_jammer = nearestObjects[player, ["PlotPole_EPOCH"], _minjammerdistance];
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if !(_jammer isEqualTo []) then {
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if (_objType in ["PlotPole_EPOCH", "PlotPole_SIM_EPOCH"]) then {
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{
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@ -70,6 +83,7 @@ if !(_jammer isEqualTo []) then {
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} foreach _jammer;
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if !(isNull _nearestJammer) then {
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if ((getposatl player) select 2 < _maxbuildingheigh) then {
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if ((_nearestJammer getVariable["BUILD_OWNER", "-1"]) in[getPlayerUID player, Epoch_my_GroupUID]) then {
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_ownedJammerExists = true;
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} else {
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@ -77,10 +91,44 @@ if !(_jammer isEqualTo []) then {
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["Building Disallowed: Frequency Blocked", 5] call Epoch_message;
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};
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_objectCount = count nearestObjects[_nearestJammer, ["Constructions_static_F"], _buildingJammerRange];
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_membercount = 1;
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if (count Epoch_my_Group > 0) then {
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_membercount = count (Epoch_my_Group select 3) + count (Epoch_my_Group select 4) + 1;
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};
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if (_objType in ["WorkBench_EPOCH","StorageShelf_EPOCH","Tipi_EPOCH","LockBox_EPOCH","Safe_EPOCH","StorageShelf_SIM_EPOCH","LockBox_SIM_EPOCH","Safe_SIM_EPOCH","Workbench_SIM_EPOCH","Tipi_SIM_EPOCH"]) then {
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_buildingCountLimit = _storagecountLeader + _storagecountPerMember*_membercount;
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_objectCount = count nearestObjects[_nearestJammer, ["Buildable_Storage","Constructions_lockedstatic_F"], _buildingJammerRange];
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}
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else {
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_buildingCountLimit = _buildingCountLeader + _buildingCountPerMember*_membercount;
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_objectCount = count nearestObjects[_nearestJammer, ["Constructions_static_F","Constructions_foundation_F"], _buildingJammerRange];
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};
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if (_objectCount >= _buildingCountLimit) then {
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_buildingAllowed = false;
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["Building Disallowed: Frequency Overloaded", 5] call Epoch_message;
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[format["Building Disallowed: Frequency Overloaded: Limit %1", _buildingCountLimit], 5] call Epoch_message;
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};
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}
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else {
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_buildingAllowed = false;
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["Building Disallowed: Max building heigh reached", 5] call Epoch_message;
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};
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};
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};
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}
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else {
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if (_objType in ["PlotPole_EPOCH", "PlotPole_SIM_EPOCH"]) then {
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_alljammer = allmissionobjects 'PlotPole_EPOCH';
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_c = 0;
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{
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if ((_x getVariable["BUILD_OWNER", "-1"]) in[getPlayerUID player, Epoch_my_GroupUID]) then {
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_c = _c+1;
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};
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} foreach _alljammer;
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if (_c >= _jammerpergroup) then {
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_buildingAllowed = false;
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[format["Building Disallowed: Max %1 Jammer per Group!", _jammerpergroup], 5] call Epoch_message;
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};
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};
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};
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@ -126,20 +174,20 @@ if (getNumber(_config >> "buildingNearbyMilitary") == 0) then{
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};
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if !(_restricted isEqualTo []) then {
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_buildingAllowed = false;
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["Building Disallowed: Protected Frequency", 5] call Epoch_message;
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["Building Disallowed: Area Blocked", 5] call Epoch_message;
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};
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_restrictedLocations = nearestLocations [player, ["NameCityCapital"], 300];
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if !(_restrictedLocations isEqualTo []) then {
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_buildingAllowed = false;
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["Building Disallowed: Protected Frequency", 5] call Epoch_message;
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["Building Disallowed: Area Blocked", 5] call Epoch_message;
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};
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_myPosATL = getPosATL player;
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{
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if ((_x select 0) distance _myPosATL < (_x select 1)) exitWith {
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_buildingAllowed = false;
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["Building Disallowed: Protected Frequency", 5] call Epoch_message;
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["Building Disallowed: Area Blocked", 5] call Epoch_message;
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};
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} forEach(getArray(_config >> worldname >> "blockedArea"));
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