From e286914461b2b5c6d48d15d5e13d70161571db8d Mon Sep 17 00:00:00 2001 From: He-Man Date: Sun, 3 Sep 2017 16:03:41 +0200 Subject: [PATCH] Fixe for exploding new spaned Vehicles "HitHull" > 0.95 causes exploding Landvehicles --- .../epoch_server/compile/epoch_vehicle/EPOCH_spawn_vehicle.sqf | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Sources/epoch_server/compile/epoch_vehicle/EPOCH_spawn_vehicle.sqf b/Sources/epoch_server/compile/epoch_vehicle/EPOCH_spawn_vehicle.sqf index 50d4fb60..25e80990 100644 --- a/Sources/epoch_server/compile/epoch_vehicle/EPOCH_spawn_vehicle.sqf +++ b/Sources/epoch_server/compile/epoch_vehicle/EPOCH_spawn_vehicle.sqf @@ -29,7 +29,7 @@ if !(isNull _vehObj) then{ // add random damage to vehicle (avoid setting engine or fuel to 100% damage to prevent instant destruction) if (_spawnDamaged) then { { - _maxDamage = if (_x in ["HitEngine","HitFuel"]) then {0.9} else {1}; + _maxDamage = if (_x in ["HitEngine","HitFuel","HitHull"]) then {0.9} else {1}; _vehObj setHitIndex [_forEachIndex,((random 1 max 0.1) min _maxDamage)]; } forEach ((getAllHitPointsDamage _vehObj) param [0,[]]); };