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https://github.com/EpochModTeam/Epoch.git
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Better event driven cameraView checks
uses MissionEH PlayerViewChanged removed fsm infinite loop checks
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parent
80c3ba0917
commit
b9fffd4cb9
@ -20,7 +20,7 @@
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7 addMagazineCargo !="_dogHolder addMagazineCargo [\"RabbitCarcass_EPOCH\", 1]" !="_dogHolder addMagazineCargo [\"Pelt_EPOCH\", 1]" !="_dogHolder addMagazineCargo [\"Venom_EPOCH\", 1]" !="_dogHolder addMagazineCargo [\"SnakeCarcass_EPOCH\", 1]" !="_dogHolder addMagazineCargo [\"ChickenCarcass_EPOCH\", 1]" !="_acceptHolder addMagazineCargo [_wAmmo, 1] ;" !="CBA_fnc_addMagazineCargo" !="\\fnc_addMagazineCargo" !="\"addMagazineCargo" !="cba_fAddMagazineCargo"
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7 addItem !="{player addItemToVest _x} forEach _vestItems;" !="player addItem _item;" !="_plyr addItemToVest _missionItem;" !="axeVIP addItemToVest _item;" !="_plyr addItemToVest _missionItem;" !="EPOCH_fnc_addItemOverflow" !="CBA_fnc_addItem" !="\\fnc_addItem" !="\"addItem" !="fnc_addItemCargo" !="wH = _nearByHolder select 0;\n};\nif !(isNull _wh) then {\n_wh addItemCargoGlobal [_item,1];\n};\n};\n};\n\n_fnc_findItemInContainers = "
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7 addBackPack !="fnc_addBackpackCargo"
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7 addMissionEventHandler !="CBA_clientID = [0, 2] select isMultiplayer;\naddMissionEventHandler [\"PlayerConnected\", {\nparams [\"_id\", \"_uid\", \"_name\"" !="addMissionEventHandler [\"EachFrame\", {call cba_common_fnc_onFrame}];" !="addMissionEventHandler [\"HandleDisconnect\"," !="addMissionEventHandler [\"Loaded\"," !="addMissionEventHandler ['Draw3D',_var + \"call Epoch_gui3DCooldownEH;\"];" !="addMissionEventHandler ['Draw3D',_var + \"call epoch_gui3dModelPosEH;\"];" !="addMissionEventHandler ['Draw3D',_var + \"call epoch_gui3dWorldPosEH;\"];" !="addMissionEventHandler [\n\"ended\",\n{\n\nBIS_fnc_missionHandlers_end = _this;" !="private _ehId = addMissionEventHandler [_event select [2], _code];"
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7 addMissionEventHandler !="CBA_clientID = [0, 2] select isMultiplayer;\naddMissionEventHandler [\"PlayerConnected\", {\nparams [\"_id\", \"_uid\", \"_name\"" !="addMissionEventHandler [\"EachFrame\", {call cba_common_fnc_onFrame}];" !="addMissionEventHandler [\"HandleDisconnect\"," !="addMissionEventHandler [\"Loaded\"," !="addMissionEventHandler ['Draw3D',_var + \"call Epoch_gui3DCooldownEH;\"];" !="addMissionEventHandler ['Draw3D',_var + \"call epoch_gui3dModelPosEH;\"];" !="addMissionEventHandler ['Draw3D',_var + \"call epoch_gui3dWorldPosEH;\"];" !="addMissionEventHandler [\n\"ended\",\n{\n\nBIS_fnc_missionHandlers_end = _this;" !="private _ehId = addMissionEventHandler [_event select [2], _code];" !="addMissionEventHandler [\"PlayerViewChanged\", {if (cameraView isEqualTo \"GROUP\") then {vehicle player switchCamera \"Internal\";};}];"
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7 removeMissionEventHandler !="removeMissionEventHandler [\"Draw3D\", _id];" !="removeMissionEventHandler [_event select [2], _x select 1];"
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7 removeAllWeapons !="removeAllWeapons axeGeneral;"
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7 removeAllItems
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@ -1,69 +0,0 @@
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/*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, SPVEH">*/
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/*%FSM<HEAD>*/
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/*
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item0[] = {"Init",0,4346,-300.000000,-225.000000,-200.000000,-175.000000,0.000000,"Init"};
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item1[] = {"_",8,218,-300.000000,-150.000000,-200.000000,-100.000000,0.000000,""};
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item2[] = {"Process",2,250,-300.000000,-75.000000,-200.000000,-25.000000,0.000000,"Process"};
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item3[] = {"Camera_View_Chec",4,218,-300.000000,50.000000,-200.000000,100.000000,0.000000,"Camera View" \n "Checks"};
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link0[] = {0,1};
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link1[] = {1,2};
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link2[] = {2,3};
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link3[] = {3,2};
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globals[] = {25.000000,1,0,0,16777215,640,480,1,125,6316128,1,-408.109894,77.792206,142.419571,-234.573410,812,854,1};
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window[] = {2,-1,-1,-1,-1,763,1706,2731,26,3,830};
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*//*%FSM</HEAD>*/
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class FSM
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{
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fsmName = "SPVEH";
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class States
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{
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/*%FSM<STATE "Init">*/
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class Init
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{
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name = "Init";
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init = /*%FSM<STATEINIT""">*/"diag_log ""Loaded Camera View Checks"";" \n
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"// TODO: this is just temporary till proper workaround is made."/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "_">*/
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class _
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{
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priority = 0.000000;
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to="Process";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "Process">*/
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class Process
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{
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name = "Process";
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init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "Camera_View_Chec">*/
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class Camera_View_Chec
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{
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priority = 0.000000;
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to="Process";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"cameraView == ""GROUP"""/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/"vehicle player switchCamera ""Internal"";"/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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};
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initState="Init";
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finalStates[] =
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{
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};
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};
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/*%FSM</COMPILE>*/
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@ -81,7 +81,9 @@ EPOCH_maxBuildingHeight = getNumber(_CfgEpochClient >> "maxBuildingHeight");
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//ON INIT and RESPAWN
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call EPOCH_clientInit;
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[] execFSM "epoch_code\system\SPVEH.fsm";
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// prevents use of group view, and maybe useful for other checks.
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addMissionEventHandler ["PlayerViewChanged", {if (cameraView isEqualTo "GROUP") then {vehicle player switchCamera "Internal";};}];
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[] execFSM "epoch_code\system\player_login.fsm";
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// testing for civilan males
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