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remove Karma changes via HandleRating
also add HandleScore EH hook
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@ -124,7 +124,7 @@ class CfgEpochClient
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displayAddEventHandler[] = {"keyDown","keyUp"};
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keyDown = "(_this call EPOCH_KeyDown)";
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keyUp = "(_this call EPOCH_KeyUp)";
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addEventHandler[] = {"Respawn","Put","Take","InventoryClosed","InventoryOpened","FiredMan","Killed","HandleRating","GetInMan","GetOutMan"};
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addEventHandler[] = {"Respawn","Put","Take","InventoryClosed","InventoryOpened","FiredMan","Killed","HandleRating","HandleScore","GetInMan","GetOutMan"};
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Respawn = "(_this select 0) call EPOCH_clientRespawn";
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Put = "(_this select 1) call EPOCH_interact;_this call EPOCH_PutHandler;_this call Epoch_custom_EH_Put";
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Take = "(_this select 1) call EPOCH_interact;_this call EPOCH_UnisexCheck;_this call Epoch_custom_EH_Take";
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@ -132,7 +132,8 @@ class CfgEpochClient
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InventoryClosed = "_this call EPOCH_InventoryClosed;_this call EPOCH_custom_EH_InventoryClosed";
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InventoryOpened = "_this call EPOCH_InventoryOpened||_this call EPOCH_custom_EH_InventoryOpened"; // the || here allows either function to block opening of inventory by returning true.
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Killed = "_this call EPOCH_fnc_playerDeath;_this call Epoch_custom_EH_Killed";
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HandleRating = "EPOCH_playerKarma = EPOCH_playerKarma + (_this select 1);0";
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HandleRating = "0";
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HandleScore = "";
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HandleDamage = "";
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HandleHeal = "";
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Dammaged = "";
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