diff --git a/Sources/epoch_code/compile/setup/masterLoop/init.sqf b/Sources/epoch_code/compile/setup/masterLoop/init.sqf index 0d17cb1d..2aa77345 100644 --- a/Sources/epoch_code/compile/setup/masterLoop/init.sqf +++ b/Sources/epoch_code/compile/setup/masterLoop/init.sqf @@ -57,7 +57,7 @@ _lootBubble = { _lootDist = 30 + _distanceTraveled; _lootLoc = player getRelPos [_lootDist, (random [-180,0,180])]; _objects = nearestObjects[_lootLoc, _lootClasses, 30]; - _jammer = nearestObjects [_lootLoc, ["PlotPole_EPOCH"], _buildingJammerRange]; + _jammer = nearestObjects [_lootLoc, ["PlotPole_EPOCH","ProtectionZone_Invisible_F"], _buildingJammerRange]; if (!(_objects isEqualTo[]) && (_jammer isEqualTo[])) then { _building = selectRandom _objects; if !(_building in EPOCH_LootedBlds) then {