diff --git a/Sources/epoch_code/compile/setup/EPOCH_clientRevive.sqf b/Sources/epoch_code/compile/setup/EPOCH_clientRevive.sqf index e9607047..1d6acf4c 100644 --- a/Sources/epoch_code/compile/setup/EPOCH_clientRevive.sqf +++ b/Sources/epoch_code/compile/setup/EPOCH_clientRevive.sqf @@ -45,6 +45,7 @@ if !(alive player && alive _playerObject && !isPlayer _playerObject) then { _prevPlayerObjectect = player; // wait for loadAbs to sync + waitUntil {_loadAbs isEqualTo (loadAbs _playerObject)}; // switch to new playerObject selectPlayer _playerObject;