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NL Weapons script tweak
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4a6506513c
commit
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@ -15,13 +15,13 @@
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params ["_unit", "_selection", "_damage", "_source", "_projectile", "_hitIndex", "_instigator", "_hitPoint"];
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if !(_source isEqualTo _unit) then {
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if ((missionnamespace getvariable ["EPOCH_HandleDamageTimeOut",diag_ticktime]) > diag_ticktime) exitwith {}; // prevent multiple actions here
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EPOCH_HandleDamageTimeOut = diag_ticktime + 0.1;
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switch _projectile do {
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case "B_EnergyPack": {
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EPOCH_HandleDamageTimeOut = diag_ticktime + 0.1;
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if (_source distance _unit > 10) exitwith {};
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if !(missionnamespace getvariable ["EPOCH_OldRevive",false]) then {
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_attachments = handgunItems _source;
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if ("Heal_EPOCH" in _attachments) then {
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if ("Heal_EPOCH" in _attachments) exitwith {
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if (lifeState _unit == "INCAPACITATED") exitwith {
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EPOCH_HandleDamageTimeOut = diag_ticktime + 1;
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_unit setUnconscious false;
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@ -46,7 +46,7 @@ if !(_source isEqualTo _unit) then {
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};
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};
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};
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if ("Defib_EPOCH" in _attachments) then {
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if ("Defib_EPOCH" in _attachments) exitwith {
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if !(alive _unit) then {
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EPOCH_HandleDamageTimeOut = diag_ticktime + 1;
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[_unit,_source,Epoch_personalToken] remoteExec ["EPOCH_server_revivePlayer",2];
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