add color support to epoch message @SPKcoding

This commit is contained in:
vbawol 2017-03-30 11:19:46 -05:00
parent e379038ab4
commit be52b911f2
2 changed files with 47 additions and 31 deletions

View File

@ -12,101 +12,112 @@
Usage:
"TEST" call Epoch_message
TODO: Add colors
*/
#include "\A3\ui_f\hpp\defineCommonGrids.inc"
_msg = param [0, "No input"];
_time = param [1, 2];
_customCol = param[2,[]];
private["_bgCol","_txtCol"];
if(_customCol isEqualTo [])then{
_config = 'CfgEpochClient' call EPOCH_returnConfig;
_bgCol = getArray(_config >> "epochMessageBackgroundCol");
_txtCol = getArray(_config >> "epochMessageTextCol");
if !(_bgCol isEqualTypeAll 0)then{_bgCol = [0,0,0,0.2]};
if !(_txtCol isEqualTypeAll 0)then{_txtCol = [1,1,1,0.95]};
}else{
_bgCol = if((_customCol select 0)isEqualTypeAll 0)then[{_customCol select 0},{_bgCol = [0,0,0,0.2]}];
_txtCol = if((_customCol select 1)isEqualTypeAll 0)then[{_customCol select 1},{_txtCol = [1,1,1,0.95]}];
};
_msg = str (parseText str _msg); //Parses and converts text back to small string
if !(isNil "rmx_var_msgQueue") exitWith { rmx_var_msgQueue pushBack [_msg, _time];};
if !(isNil "rmx_var_msgQueue") exitWith {rmx_var_msgQueue pushBack [_msg, _time, [_bgCol,_txtCol]]};
rmx_var_msgQueue = [[_msg, _time]];
rmx_var_msgQueue = [[_msg, _time, [_bgCol,_txtCol]]];
[] spawn {
private ["_c1pos","_c2pos","_c3pos","_clr","_dsp"];
disableSerialization;
_dsp = findDisplay 46;
_yPos = 15;
_ySize = 2;
_c1StartPos = [safeZoneX,((_yPos - _ySize) * GUI_GRID_H + GUI_GRID_Y),safeZoneW, _ySize * GUI_GRID_H];
_c1pos = [safeZoneX,(_yPos * GUI_GRID_H + GUI_GRID_Y),safeZoneW, _ySize * GUI_GRID_H];
_c2pos = [safeZoneX,((_yPos + _ySize) * GUI_GRID_H + GUI_GRID_Y),safeZoneW, _ySize * GUI_GRID_H];
_c3pos = [safeZoneX,((_yPos + _ySize * 2) * GUI_GRID_H + GUI_GRID_Y),safeZoneW, _ySize * GUI_GRID_H];
_getClr = call Epoch_getColorScheme;
_clr = [_getClr select 0, _getClr select 1, _getClr select 2, 0.2];
//Start anim
_msg = "";
_time = (rmx_var_msgQueue select 0 select 1);
_col = (rmx_var_msgQueue select 0)select 2;
_fnc_animFirst = {
private "_ctrl";
_ctrl = param [0];
_msg = param [1];
_ctrl ctrlSetBackgroundColor [_clr select 0, _clr select 1, _clr select 2, 0.2];
_col = param [2];
_ctrl ctrlSetBackgroundColor (_col select 0);
_ctrl ctrlSetText _msg;
_ctrl ctrlSetTextColor (_col select 1);
_ctrl ctrlSetPosition _c1StartPos;
_ctrl ctrlSetFade 1;
_ctrl ctrlCommit 0;
_ctrl ctrlSetPosition _c1pos;
_ctrl ctrlSetFade 0;
_ctrl ctrlCommit 0.3;
};
_fnc_animShiftCtrl = {
private ["_ctrl", "_fade", "_fontSize", "_pos"];
_ctrl = param [0];
_fade = param [1];
_fontSize = param [2];
_pos = param [3];
_ctrl ctrlSetPosition _pos;
_ctrl ctrlSetFontHeight _fontSize;
_ctrl ctrlSetFade _fade;
_ctrl ctrlCommit 0.3;
};
_tick = diag_tickTime; _ctrlArr = [];
_tick = diag_tickTime;
_ctrlArr = [];
while {(diag_tickTime - _tick) < _time} do {
if !(rmx_var_msgQueue isEqualTo []) then {
_msg = (rmx_var_msgQueue select 0 select 0);
_time = (rmx_var_msgQueue select 0 select 1);
_col = (rmx_var_msgQueue select 0)select 2;
_tick = diag_tickTime;
rmx_var_msgQueue deleteAt 0;
_uniqueID =
//_uniqueID =
switch (count _ctrlArr) do {
case 0:
{
_c = _dsp ctrlCreate ["rmx_t1", call epoch_getIDC];
_ctrlArr = [[_c, _msg]];
[_c, _msg] call _fnc_animFirst;
[_c, _msg, _col] call _fnc_animFirst;
};
case 1:
{
_c = _dsp ctrlCreate ["rmx_t1", call epoch_getIDC];
_ctrlArr set [count _ctrlArr, [_c, _msg]];
[_c, _msg] call _fnc_animFirst;
[_c, _msg, _col] call _fnc_animFirst;
[_ctrlArr select 0 select 0, 0.5, 0.035, _c2pos] call _fnc_animShiftCtrl;
};
case 2:
{
_c = _dsp ctrlCreate ["rmx_t1", call epoch_getIDC];
_ctrlArr set [count _ctrlArr, [_c, _msg]];
[_c, _msg] call _fnc_animFirst;
[_c, _msg, _col] call _fnc_animFirst;
[_ctrlArr select 1 select 0, 0.5, 0.035, _c2pos] call _fnc_animShiftCtrl;
[_ctrlArr select 0 select 0, 0.75, 0.03, _c3pos] call _fnc_animShiftCtrl;
};
@ -116,18 +127,18 @@ rmx_var_msgQueue = [[_msg, _time]];
[_oldCtrl] call epoch_getIDC;
ctrlDelete _oldCtrl;
_ctrlArr deleteAt 0;
_c = _dsp ctrlCreate ["rmx_t1", call epoch_getIDC];
_ctrlArr pushBack [_c, _msg];
[_c, _msg] call _fnc_animFirst;
[_c, _msg, _col] call _fnc_animFirst;
[_ctrlArr select 1 select 0, 0.5, 0.035, _c2pos] call _fnc_animShiftCtrl;
[_ctrlArr select 0 select 0, 0.75, 0.03, _c3pos] call _fnc_animShiftCtrl;
};
};
};
};
//End anim
{
(_x select 0) ctrlSetFade 1;
@ -136,11 +147,11 @@ rmx_var_msgQueue = [[_msg, _time]];
} forEach _ctrlArr;
uisleep 0.50;
{
ctrlDelete (_x select 0);
} forEach _ctrlArr;
rmx_var_msgQueue = nil;
};

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@ -43,6 +43,11 @@ class CfgEpochClient
maxgates = 5; // Max allowed Gates per Group
disableRemoteSensors = "true"; // disableRemoteSensors true/false
epochMessageBackgroundCol[] = {0,0,0,0.2}; //Epoch_message background color (format: {R,G,B,A})
epochMessageTextCol[] = {1,1,1,0.95}; //Epoch_message text color (format: {R,G,B,A})
//to use different colored messages in scripts, just call it this way: ["the message", 6, [[0,0,0,0.2],[1,1,1,0.95]]] call Epoch_message;
EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
deathMorphClass[] = {"Epoch_Sapper_F","Epoch_SapperG_F","Epoch_SapperB_F","I_UAV_01_F","Epoch_Cloak_F"}; //Random selection of these classes when player morphs after death. Currently available: Epoch_Cloak_F, Epoch_SapperB_F, Epoch_Sapper_F, I_UAV_01_F
niteLight[] = {1,1.88,22}; //Set ambient lighting at night: {Brightness of light,Height of light}. Default (Low Ambient): {1.88,22} | Twilight: {7.2,88} | Distant: {12.8,142}