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randomizeMagazineAmmoCount option
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@ -16,7 +16,8 @@
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[Changed] Change all publicVariableServer calls to use remoteExec calls for better performance.
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[Fixed] Custom epoch swing animations for Hatchet and sledge now work correctly.
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**Server**
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[Changed] Driver or passengers of a driverless can now control vehicle locks.
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[Added] Setting to control random magazine ammo counts in loot spawner. CfgEpochClient -> randomizeMagazineAmmoCount (default: true)
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[Changed] Driver or passengers of a driverless can now control vehicle locks. Also only the owner can control locks from outside of a occupied vehicle.
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[Changed] Commented out Halloween masks from loot tables.
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[Updated] New Battleye remoteExec.txt for added remoteExec calls.
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[Info] Removed old .bikey and added new one for 0370.
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@ -2,6 +2,8 @@ private["_randomItemArray", "_quan", "_randomLootClass", "_type", "_randomItem",
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_object = _this select 0;
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_type = _this select 1;
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_randomizeMagazineAmmoCount = ["CfgEpochClient", "randomizeMagazineAmmoCount", true] call EPOCH_fnc_returnConfigEntryV2;
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if !(isNull _object) then{
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_lootTable = [_type, "CfgMainTable", "tables"] call EPOCH_weightedArray;
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@ -62,10 +64,14 @@ if !(isNull _object) then{
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_loop = false;
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};
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case "magazine": {
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//_object addMagazineCargoGlobal [_randomItem, _quan];
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if (_randomizeMagazineAmmoCount) then {
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// spawn a single Magazine with a random ammo count
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_magazineSize = getNumber (configFile >> "CfgMagazines" >> _randomItem >> "count");
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_object addMagazineAmmoCargo[_randomItem, _quan, ceil(random(_magazineSize))];
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} else {
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// spawn a single full Magazine
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_object addMagazineCargoGlobal [_randomItem, _quan];
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};
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_loop = false;
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};
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case "backpack": {
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@ -77,9 +83,14 @@ if !(isNull _object) then{
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_mags = getArray (configFile >> "CfgWeapons" >> _randomItem >> "magazines");
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if !(_mags isEqualTo []) then {
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// add only one free magazine with random ammo count
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if (_randomizeMagazineAmmoCount) then {
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// spawn a single Magazine with a random ammo count
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_magazineSize = getNumber (configFile >> "CfgMagazines" >> (_mags select 0) >> "count");
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_object addMagazineAmmoCargo[_mags select 0, 1, ceil(random(_magazineSize))];
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} else {
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// spawn a single full Magazine with weapon
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_object addMagazineCargoGlobal [_mags select 0, 1];
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};
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};
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_loop = false;
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};
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