From c05da7979b0217ed4061613c6f4b87d9e82c7de5 Mon Sep 17 00:00:00 2001 From: vbawol Date: Thu, 28 Apr 2016 11:34:56 -0500 Subject: [PATCH] changelog pt1 --- Changelogs/0.3.9.0.txt | 22 +++++++++++++++++++++- 1 file changed, 21 insertions(+), 1 deletion(-) diff --git a/Changelogs/0.3.9.0.txt b/Changelogs/0.3.9.0.txt index 85d52ff4..f49fd334 100644 --- a/Changelogs/0.3.9.0.txt +++ b/Changelogs/0.3.9.0.txt @@ -1,5 +1,25 @@ -[New] from Axeman TBA +[Added] Player option to Morph into a random antagonist (from deathMorphClass) after death. The array 'deathMorphClass' found in CfgEpochClient can be used to specify what antagonists to randomly spawn. +[Added] Player option to detonate body after death. Sacrifice yourself by generating a runaway thermal cascade using the nano bots within your body. Nothing left to revive. +[Added] Server function to allow remote exec of setVariable on client - Allows client to ask another client to set a local variable, via the server. Server can run same function. +[Changed] Sapper groan or detonate can be triggered by setting a variable on the target or sapper. +[Changed] Server can be asked by a client / server to trigger an antagonist on another client. Antagonist is then run on target PC, independent from caller of function. +[Changed] Epoch Unit Spawn code. Now can be called specifying the target of the antagonist. Antagonist will run on target client PC. +[Changed] Sapper defaults tweaked to make them more responsive. +[Changed] New Sapper antagonist config options: +reflexSpeed - Set the loop pause. Defaults have been lowered to make sapper more responsive. +nestChance - A percentage chance, at each sapper spawn, that he will create a nest. +hideLevel - (Fear Emotion) Set level at which sapper will go into hiding based on fear of armed players, being shot near etc. +chargeLevel - (Anger Emotion) Set level at which sapper will trigger 'charge the player' mode. +[Changed] New UAV Support Troops antagonist config options: +unitTypes - an array of soldier classes to randomly choose from. Custom weapons to-do, use soldiers with default weapon loadout or handle weapons with custom script. +maxUnitNum - Maximum number of units to spawn per UAV. +minAISkill - Minimum value for any AI skill. +maxAimingAccuracy -> maxGeneral - Set the maximum value for each available AI skill. A random number between minAISkill and the value for each will be set as that skill. +[Fixed] Prevent empty group menu display. Thanks to He-Man! for the fix. +[Fixed] Group system marked player as "Dead Player" if moderator status was change while player offline. Thanks to He-Man! for the fix. +[Fixed] Group system invite and kick from group options not working. Thanks to He-Man for the fixes: http://epochmod.com/forum/topic/41893-group-menu-broken-kick-invite-for-admin-not-possible/#comment-275429 [Fixed] Missing texture issues with some base building objects since 0.3.8. [Info] RConPort 2306 added to example-beserver.cfg for changes since A3 1.58. [Info] Removed old .bikey and added new one for 0390. [Info] Requires Arma 3 1.58 or higher. +[Info] A big thanks to Isaac, Axeman's chief tester.