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updates to changelog
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changelog.md
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changelog.md
@ -3,26 +3,45 @@ All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) a
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## [Unreleased]
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## [Unreleased]
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### Added
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### Added
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- Quarter and Half wood floors. @DirtySanchez
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- Added Digital Geiger counter sounds.
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- Favorites bar. Users can pin (almost) any item to the bar by dragging items from inventory to equip/un-equip (Weapons, attachments, head gear etc) or consume (eat, drink, build etc) using keyboard mapping without having gear open. Use ESC menu to change the mappings. Server admins, see client_init.sqf for config. @raymix
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- Barrel Bomb - large craft-able explosive that can be placed and detonated. @DirtySanchez
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- Documents and Vehicle Upgrade System. @DirtySanchez
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- Advanced Vehicle Repair System - Repairing your vehicle just got more realistic. Patch a leaky fuel tank with Duct Tape. If you blow a tire you now need to find a Spare. Engine too damaged? grab an engine block to repair it. @Ignatz-Heman
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- Brown Briefcase that contains 100oz Silver. @DirtySanchez
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- Repair Items: (ItemDuctTape, SpareTire, EngineParts, EngineBlock, ItemGlass, FuelTank, ItemRotor). @Helion
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- CBA extended event handler and zeus curator support for Epoch Vehicles. @DirtySanchez
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- Vehicle Upgrade System - Upgrade your ride by using one of the new vehicle upgrade documents found in the world. @DirtySanchez
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- Initial support for Malden 2035 map released with A3 1.72+.
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- Base PlotPole ESP added to Epoch Admin Panel. @SMVampire
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- Vector Base Building (uses Arrow keys by default and with SHIFT / ALT you can control the steps). @DirtySanchez & @Ignatz-Heman
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- Vector Base Building (uses Arrow keys by default and with SHIFT / ALT you can control the steps). @DirtySanchez & @Ignatz-Heman
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- Base Building elements can be detached to walk around the Element before saving. @Ignatz-Heman
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- New Base Building Objects: Quarter and Half wood floors @DirtySanchez, Cinder block full floor @Helion.
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- Helper arrow to indicate door-opening direction for Base Building. @Ignatz-Heman
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- Medical items: Adrenaline Shot (adrenaline_epoch), Caffeine Pills (caffeinepills_epoch). Orlistat Pills (orlistat_epoch) by @Helion and configs by @DirtySanchez
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- Food items: ItemCereals, ItemPowderMilk_F, ItemRiceBox, ItemVitamins. @DirtySanchez
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- Digital Geiger Counter - used to detect Radiation. (Sounds @vbawol, Model @Helion and UI + digital font @raymix)
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- Barrel Bomb - large craft-able explosive that can be placed and detonated. @DirtySanchez
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- Brown Briefcase that contains 100oz Silver. @DirtySanchez
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- Old "Zombie Parts" Bag (ItemBioHazardBag).
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- Option to drink directly from water sources. @Ignatz-HeMan
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- Option to drink directly from water sources. @Ignatz-HeMan
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- Epoch Events 3.0: External pbo template based events.
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- Epoch Events 3.0: External pbo based events. see epoch_server_vip_event or epoch_server_debris_event for examples.
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- VIP Event - Reveals the map location of a random player that possesses a specific item (default: ItemBriefcaseGold100oz) every X (default: 15) minutes.
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- VIP Event - Reveals the map location of a random player that possesses a specific item (default: ItemBriefcaseGold100oz) every X (default: 15) minutes.
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- Dynamic Debris: Dynamically spawns vehicle and other debris on the roadways. Scans the roads on startup and uses a random seed generator to determine the locations of debris. Debris is spawned using createSimpleObject for best performance and is made to conform with the uppermost roadway surface.
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- Dynamic Debris: Dynamically spawns vehicle and other debris on the roadways. Scans the roads on startup and uses a random seed generator to determine the locations of debris. Debris is spawned using createSimpleObject for best performance and is made to conform with the uppermost roadway surface.
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- Epoch Dev Libs, See https://github.com/EpochModTeam/Epoch/tree/experimental/Tools/DevFrameWork for more info. @raymix
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- Epoch Dev Libs, See https://github.com/EpochModTeam/Epoch/tree/experimental/Tools/DevFrameWork for more info. @raymix
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- Md5 hash function and Unit test to the hive. See usage example with EPOCH_fnc_server_hiveMD5 SQF function.
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- Md5 hash function and Unit test to the hive. See usage example with EPOCH_fnc_server_hiveMD5 SQF function.
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- A3 Dynamic Simulation and CfgDynamicSimulation configs. @DirtySanchez
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- New feature - Favorites bar. Users can pin (almost) any item to the bar by dragging items from inventory to equip/un-equip (Weapons, attachments, head gear etc) or consume (eat, drink, build etc) using keyboard mapping without having gear open. Use ESC menu to change the mappings. Server admins, see client_init.sqf for config. @raymix
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- Dynamic Simulation is now fully enabled. See "CfgDynamicSimulation" for configs. @DirtySanchez
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- Initial support for Malden 2035 map released with A3 1.72+.
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### Changed
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### Changed
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- CBA extended event handler and zeus curator support for Epoch Vehicles. @DirtySanchez
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- Base PlotPole ESP added to Epoch Admin Panel. @SMVampire
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- Helper arrow to indicate door-opening direction for Base Building. @Ignatz-Heman
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- Base Building elements can be detached to walk around the Element before saving. @Ignatz-Heman
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- Made ServicePoint more configurable @Ignatz-Heman
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- Made ServicePoint more configurable @Ignatz-Heman
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- Base Building: Replaced 0/90/180/270° direction build mode with "Rotate 90°". @Ignatz-Heman
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- Base Building: Replaced 0/90/180/270° direction build mode with "Rotate 90°". @Ignatz-Heman
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- Base Building: Max building height now will be checked directly at building element placement. @Ignatz-Heman
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- Base Building: Max building height now will be checked directly at building element placement. @Ignatz-Heman
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@ -35,7 +54,7 @@ All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) a
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- Sounds not working due to changes to 3dSay command in recent A3 updates. @DirtySanchez
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- Sounds not working due to changes to 3dSay command in recent A3 updates. @DirtySanchez
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- Spawning at base above Water was not working correctly. @Ignatz-Heman
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- Spawning at base above Water was not working correctly. @Ignatz-Heman
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- One step is higher on stairs, can't run up while crouched. #447 @Helion4
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- One step is higher on stairs, can't run up while crouched. #447 @Helion4
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- L85 Elcan optic issue. #678 @Helion4
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- L85 Elcan optic issues. #678 @Helion4, @DirtySanchez
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- Zombie falsely triggers Mission success. @Ignatz-Heman
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- Zombie falsely triggers Mission success. @Ignatz-Heman
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- Base Building 90° and 270° Snap was broken.
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- Base Building 90° and 270° Snap was broken.
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- Sometimes snapped Base Building elements rotated back on save.
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- Sometimes snapped Base Building elements rotated back on save.
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