diff --git a/Changelogs/0.3.0.3.txt b/Changelogs/0.3.0.3.txt index f0580d22..5003b98d 100644 --- a/Changelogs/0.3.0.3.txt +++ b/Changelogs/0.3.0.3.txt @@ -1,14 +1,14 @@ Client 0.3.0.3 Rolling Changelog Build 6: -[Added] propsPos config can now take an array with [vectorDir,vectorUp] instead of just direction for more exact placement. Passing a 4th param (true) will disable simulation (should be -used on objects without doors or other animations) [Fixed] Force save of building to fix issue with data expiring while in play. Build 7: [Added] Use starter items array if existing trader loads without any items. [Added] Example of extended BE settings, will need tweaked if used. -[Added] Allow using array {vectorDIR, vectorUP} instead of azimuth to get precise positioning of propsPos. +[Added] propsPos config can now take an array with {vectorDir,vectorUp} instead of azimuth to get precise positioning. +[Added] Passing a 4th param in propsPos (true) will disable simulation (should be used on objects without doors or other animations) [Added] Latest version of redis-server.exe for Windows v2.8.19.1 from https://github.com/MSOpenTech/redis [Fixed] Fix possible crash while using Battleye integration under high load (epochserver.dll and epochserver.so updates) -[Changed] setvariableval.txt updated to filter player object names and changed logging back to kick. \ No newline at end of file +[Changed] setvariableval.txt updated to filter player object names and changed logging back to kick. +[Changed] Forced disable simulation of most props in altis.h.