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remove references to unneeded player var
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@ -27,10 +27,10 @@ params [["_unit",objNull,[objNull]], ["_killer",objNull,[objNull]]];
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_config = 'CfgEpochClient' call EPOCH_returnConfig;
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_playerDeathScreen = getText(_config >> "playerDeathScreen");
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_playerRevengeAliveTime = getNumber(_config >> "playerRevengeAliveTime");
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_playerRevengeMinAliveTime = getNumber(_config >> "playerRevengeMinAliveTime");
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if (_playerDeathScreen isEqualTo "") then {_playerDeathScreen = "TapOut"};
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_tapDiag = _playerDeathScreen;
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_doRevenge = ((getNumber(_config >> "playerDisableRevenge") isEqualTo 0) && EPOCH_playerAliveTime >= _playerRevengeAliveTime);
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_doRevenge = ((getNumber(_config >> "playerDisableRevenge") isEqualTo 0) && EPOCH_playerAliveTime >= _playerRevengeMinAliveTime);
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// test ejecting unit from vehicle if dead client side
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if (vehicle _unit != _unit) then {
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@ -65,7 +65,7 @@ if (Epoch_canBeRevived) then {
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if (playerRespawnTime <= 1) exitWith{ (findDisplay 46) closeDisplay 0; };
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if (playerRespawnTime > 15 && !dialog) then {createDialog _tapDiag2;};
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if (isObjectHidden player) then {closeDialog 2;};
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if(player getVariable["EPOCH_doBoom",false])exitWith{player setVariable ["EPOCH_doBoom",nil];[player] call EPOCH_fnc_playerDeathDetonate;};
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if(player getVariable["EPOCH_doBoom",false])exitWith{player setVariable ["EPOCH_doBoom",nil]; call EPOCH_fnc_playerDeathDetonate;};
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if(player getVariable["EPOCH_doMorph",false])exitWith{player setVariable ["EPOCH_doMorph",nil];[selectRandom (getArray (getMissionConfig "CfgEpochClient" >> "deathMorphClass")),player,_killer2] call EPOCH_fnc_playerDeathMorph;};
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uiSleep 0.1;
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};
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@ -20,18 +20,15 @@
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Returns:
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BOOM
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*/
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params ["_player"];
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openmap [false,false];
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closeDialog 2;
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[] spawn{
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// todo: add paricle effect here.
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// random delay of up to 30 seconds,
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uisleep (random 25) + 5;
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[_player, Epoch_personalToken] remoteExec ["EPOCH_server_deadPlayerDetonate",2];
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[player, Epoch_personalToken] remoteExec ["EPOCH_server_deadPlayerDetonate",2];
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deleteVehicle player;
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player setVariable ["doneBoom", true];
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